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Created 6th March 2011 @ 18:03
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3.5 ( April 16, 2012 )
– Added tftrue_tournament_insecure to disable the forcing of CVars to league config values
Quoted from AnAkkk
3.5 ( April 16, 2012 )
– Added tftrue_tournament_insecure to disable the forcing of CVars to league config values
I’m not sure how feasible the following is from a technical standpoint, or if it is even worth it but here goes.
Would it be possible to change the pause functionality so that two players could not pause within, say two seconds of each other? So that you could not get the accidental pause/unpause-behaviors that happens when multiple people tries to pause. One single person should still be able to quickly unpause/pause to allow people in after a DC I’d imagine. Another thing in relation to pausing is a count down on the unpause, but I guess that would add some problems if you wanted to be able to quickly unpause/pause. So perhaps a new separate command for that could or something like that would be needed. Just so players know when the game actually unpauses, and not ~.
As I said, I’m not really sure if its worth it or at all practical.
Last edited by MR JOHNSON,
having a unpause countdown would be superepic :D
Small update:
– Fixed a random crash due to the auto updater
I will see what I can do about that pause countdown.
Last edited by AnAkkk,
Have you ever considered adding an NA style readying up system?
Quoted from Gubbins
Have you ever considered adding an NA style readying up system?
What is a NA style readying up system?
Quoted from AnAkkk
[…]
What is a NA style readying up system?
I think he means that each player must type !ready / !notready or something along those lines, and the game only starts when every individual has readied up.
Quoted from AnAkkk
[…]
What is a NA style readying up system?
Every player has to type “.ready”
he means the ESEA thing where you need to type .ready or .nickname and the teams are done automaticly and the match starts when everyone is ready :)
Just think it’d stop the rr demo failed rollout med afk blabla
Valve broke the plugin on Windows with the new TF2 update, will fix soon.
I released an update, all the crashes should be fixed.
map name written in the log after the match starts would be nice…
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