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tf2mate - TF2 config generator

Created 9th October 2010 @ 21:46

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Tornf4lk

cc//

I’m really sorry, but I dislike your crosshair switcher. I play scout and I really like his default crosshair, and I do the same for the sniper, but whenever I switch classes those godamn crosshairs start changing, its a random one each time, and since I play with the viewmodels on I’d also like to not have them color coded and even though I changed the colours to white It’ll be green red and yellow. How do I remove this feature from my config? because I like all the other things youve done so far…..

compton

cvx|

Quoted from Tornf4lk

I’m really sorry, but I dislike your crosshair switcher. I play scout and I really like his default crosshair, and I do the same for the sniper, but whenever I switch classes those godamn crosshairs start changing, its a random one each time, and since I play with the viewmodels on I’d also like to not have them color coded and even though I changed the colours to white It’ll be green red and yellow. How do I remove this feature from my config? because I like all the other things youve done so far…..

I don’t see how you’d get random crosshair colors. If you set up the slot defaults to white, it’s gonna be white unless you explicitly set it to some other color in the crosshair color section of the class. (Just tested it myself)

Are you sure you are have the mate_ aliases bound and not TF2 built-in slot switching commands? Mixing the commands makes everything go wrong. You should always install TF2mate scripts on a clean install and not touch them manually if you don’t know what you are doing.

edit: About your request on the ability to remove the crosshairswitcher, I won’t do that. But I will add the option to use TF2 default crosshairs across all the classes and slots later, it’s on my list. The crosshairswitcher will always be there as it’s needed for viewmodel switching etc.

Jude

notdoggo

gotta say i really love this, especially the rocket jump script which i always thought a bit of a gimmick in the past, its great. great collab with chris and fwends too. shaping up nicely :)

Enef

fest
#wubafan

Like i mentioned in IRC the other day, gimme my quickswitch script and i’ll start using it ;)

Tornf4lk

cc//

ok, ill give it another try :)

Jude

notdoggo

Quoted from Enef

Like i mentioned in IRC the other day, gimme my quickswitch script and i’ll start using it ;)

what quickswitch script is this? ;o

Enef

fest
#wubafan

Flame’s competitive config, it prevents ever accidentally switching to melee.

Pendji

mwheel up: prim
mwheel down: sec
another key: melee?

Daleth

ti.
[PG]

nvm

herpderp

DAKKA

Quoted from Pendji

mwheel up: prim
mwheel down: sec
another key: melee?

Thats how I do it :P except mine is
Q = Primary
R = Secondary (who needs a reload key with autoreload anyway)
Mouse5 = Melee

Like the config generator btw, I’m used to doing my own configs (more fun + I get to tailor everything to my needs) but I made one using the generator and everything looks pretty good :)

Meppi

*FzzT*

Nice job! Could be needed if an update ever felt like making my fps go down to 20.

Atkins

Velox.
TSPAG

have you added the tf2 voices thing like the defult command for these are z x c but in your config these arent bound to anything and when i change the defult ingame it only last untill i close tf2

compton

cvx|

Quoted from Atkins

have you added the tf2 voices thing like the defult command for these are z x c but in your config these arent bound to anything and when i change the defult ingame it only last untill i close tf2

Put the voicemenu commands in the binds section when you generate the configs.

Atkins

Velox.
TSPAG

what are the commands called btw?
also whats the ingame voicechat command called tooo

Lj

pH.

Quoted from Atkins

what are the commands called btw?
also whats the ingame voicechat command called tooo

I think they changed the voice command to voice_menu 1 1, may be wrong though.

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