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tf2mate - TF2 config generator
Created 9th October 2010 @ 21:46
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I’m really sorry, but I dislike your crosshair switcher. I play scout and I really like his default crosshair, and I do the same for the sniper, but whenever I switch classes those godamn crosshairs start changing, its a random one each time, and since I play with the viewmodels on I’d also like to not have them color coded and even though I changed the colours to white It’ll be green red and yellow. How do I remove this feature from my config? because I like all the other things youve done so far…..
Quoted from Tornf4lk
I’m really sorry, but I dislike your crosshair switcher. I play scout and I really like his default crosshair, and I do the same for the sniper, but whenever I switch classes those godamn crosshairs start changing, its a random one each time, and since I play with the viewmodels on I’d also like to not have them color coded and even though I changed the colours to white It’ll be green red and yellow. How do I remove this feature from my config? because I like all the other things youve done so far…..
I don’t see how you’d get random crosshair colors. If you set up the slot defaults to white, it’s gonna be white unless you explicitly set it to some other color in the crosshair color section of the class. (Just tested it myself)
Are you sure you are have the mate_ aliases bound and not TF2 built-in slot switching commands? Mixing the commands makes everything go wrong. You should always install TF2mate scripts on a clean install and not touch them manually if you don’t know what you are doing.
edit: About your request on the ability to remove the crosshairswitcher, I won’t do that. But I will add the option to use TF2 default crosshairs across all the classes and slots later, it’s on my list. The crosshairswitcher will always be there as it’s needed for viewmodel switching etc.
gotta say i really love this, especially the rocket jump script which i always thought a bit of a gimmick in the past, its great. great collab with chris and fwends too. shaping up nicely :)
Like i mentioned in IRC the other day, gimme my quickswitch script and i’ll start using it ;)
Quoted from Enef
Like i mentioned in IRC the other day, gimme my quickswitch script and i’ll start using it ;)
what quickswitch script is this? ;o
mwheel up: prim
mwheel down: sec
another key: melee?
Quoted from Pendji
mwheel up: prim
mwheel down: sec
another key: melee?
Thats how I do it :P except mine is
Q = Primary
R = Secondary (who needs a reload key with autoreload anyway)
Mouse5 = Melee
Like the config generator btw, I’m used to doing my own configs (more fun + I get to tailor everything to my needs) but I made one using the generator and everything looks pretty good :)
have you added the tf2 voices thing like the defult command for these are z x c but in your config these arent bound to anything and when i change the defult ingame it only last untill i close tf2
Quoted from Atkins
have you added the tf2 voices thing like the defult command for these are z x c but in your config these arent bound to anything and when i change the defult ingame it only last untill i close tf2
Put the voicemenu commands in the binds section when you generate the configs.
what are the commands called btw?
also whats the ingame voicechat command called tooo
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