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TF2DM server
Created 8th May 2009 @ 22:08
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Was just playing sniper (<3 for adding a slot), and all of the sudden I spawn as a scout and it says I can’t go back cause it’s full, no one else was playing it..
:D
you can only be a sniper when theres 8 or more players on the server, so i guess it dropped below that and switched you to scout
Seriously, demomen needs to be limited. It’s just plain retarded when three people goes demo and just spams an impenetrable wall of nades and stickies up the entire middle. Completely retarded.
spread out & mix up the spawnpoints a bit, pretty gay that every makes a beeline for centre CP as soon as they spawn, they should run into an enemy before they can make it that far :P
Yeah, demo limit +1.
Also, why the 8 people limit on sniper..? :s
8 is a nice number :-d
and i’ll limit demos to 2
spread out & mix up the spawnpoints a bit, pretty gay that every makes a beeline for centre CP as soon as they spawn, they should run into an enemy before they can make it that far :P
i can try moving a couple of spawns from mid to somewhere around spire
Seriously, demomen needs to be limited. It’s just plain retarded when three people goes demo and just spams an impenetrable wall of nades and stickies up the entire middle. Completely retarded.
Yes, because 4 scouts hitscanning to shit out of everyone is fair :P. Pipes and stickies can be avoided, hitscan can’t be avoided. Been playing some scout on the server, and demoman just get raped.
think i would have to add a couple of player slots more if i wanted to spread the spawns that far but when theres less players on the server it would be kinda annoying if you got the furthest spawn to mid :D if you get what im trying to say
it wouldnt be so bad, and lets face it if you increase slots 16 it will be full, 16 players over the whole map is about right.
Why not make spawns everywhere? Would be much cooler DMing all around the map rather than just on mid!
Would be too much roaming with solly, mid is fine.
Yes, because 4 scouts hitscanning to shit out of everyone is fair :P. Pipes and stickies can be avoided, hitscan can’t be avoided. Been playing some scout on the server, and demoman just get raped.
Four scouts is annoying, three demomen (or more) is unplayable. Oh yeah, good luck dodging pipes and stickies as soldier, especially when there’s several of them flying towards you at the same time. GG.
Mike’s going to fix it so that spawns depend on how many players there are on the server.
so i can increase player slots+add more spawns
[22:28:44] MikeJS: I’ve added team specific spawns
[22:28:49] MikeJS: player count dependant spawns
[22:28:55] MikeJS: disabled resupply cabinets
[22:28:58] MikeJS: disabled timer
[22:39:26] MikeJS: disabled capping
now i’ll just have to get the pingtimeout admin to add it on the server ;o
i dont have access to the server files :<
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