ETF2L 6th Cup

Overview

Let’s do a quick head count here, shall we? Raise your hands, those who remember our grand competitions graciously labeled “Cups”. If you did, you might be positively surprised by the news – we at ETF2L would like to revive the tradition we’ve been developing until May 2010 when two of the strongest teams of those times had clashed in the finals of the most recent, 5th Cup. As a league-wide competition, it’ll be a great opportunity for the top tier teams to further strengthen their dominance, but also for the underdogs to rise, shine and undermine the confidence of the old guard. It would also serve as a testing ground for us to give all the new maps a try in a competitive environment to bring in some variety to the scene. And by variety, we also mean *cough* unlocks. Whether you are a group of tryhards or just laid back casuals, it’s about time for you to buckle up and sign up with your 6v6 team for some action!

>>>Sign up<<<

Bracket

-[ BO3 StageBO1 Stage]-

Prizes

The winner of this tournament does not only win bragging rights but as well €300 cash.

Cup format

  • Maximum signups: 200
  • Best 8 teams from Season 13 get a “bye” for the first four rounds
  • Single elimination knockout tournament
  • Round of 256 to round of 32: Best of 1, map elimination
  • Round of 16 to final: Best of 3, map pick
  • Default date: Thursday, 21.15 CET of the occurring week

Schedule

  • Signups close: November 17
  • Round of 256: November 18 to November 23
  • Round of 128: November 25 to November 30
  • Round of 64: December 1 to December 7
  • Round of 32: December 8 to December 14 (extension possible)
  • Christmas break: December 16 to January 4
  • Round of 16 (top 8 teams join the tournament): January 5 to January 11
  • Quarter finals: January 12 to January 18
  • Semi finals: January 19 to January 25
  • Final and consolation final: January 26 to February 1 (extension possible)

Map rules

After a fierce discussion that ensued as an effect of lowering the number of people deciding on the maps being played in the league, we decided that it would be the best to let the experienced teams shine on some of the solid, well-known maps as well as bring in a few yet to be mastered ones to allow the cleverness to ensue. With that said, your map pool for the 6th cup will be:

In every round up until quarter finals, teams shall play one map per match, chosen via the map elimination system [Explanation]

  1. Both teams need to agree on who eliminates first. If the teams can not agree, they need to perform a heavy fist fight [Explanation].
  2. Loser of the heavy fist fight eliminates a map
  3. Winner of the heavy fist fight eliminates a map
  4. Repeat 2 & 3 until one map remains
  5. This is the map you will be playing

From the quarter finals onwards, teams shall play up to three maps per match in a BO3 format, chosen via the map pick system:

  1. Both teams need to agree on who eliminates first. If the two teams can not agree, they need to perform a heavy fist fight [Explanation].
  2. Loser of the heavy fist fight eliminates a map
  3. Winner of the heavy fist fight eliminates a map
  4. Repeat 2 & 3 until three maps are left
  5. Loser of the heavy fist fight picks their home map
  6. Winner of the heavy fist fight picks their home map
  7. The remaining map is the decider map.

All maps will use the standard 6v6 rules that we used during Season 13 powered by Tt eSPORTS [Rules page]. Since there are only 5cp maps in the pool, every map is played until either one team has a 5 point lead or the 30 minute time limit is hit. In case of a draw after 30 minutes, please play a golden cap round to decide the winner of the map.

Unlock rules

When we published the unlock announcement for Season 13, we promised to host a cup with a handful of various unlocks some time after Season 13. To keep that promise, we would like this cup to be an opportunity for the community to take a closer lock at a few selected weapons and gadgets we decided to keep away from our staple 6v6 competitions. With almost countless possibilities, we’ve agreed upon letting in a few of them to be tested and analyzed thoroughly.

Whitelist download: [Link]

Please remember that you need to manually execute the whitelist after loading your config with the following command

  • rcon mp_tournament_whitelist "cfg/etf2l_whitelist_6thcup.txt"; rcon mp_tournament_restart

Soldier and demoman

Scout

Soldier

Medic

Reskins of stock weapons or the weapons mentioned above are allowed as well.

Special rules

  • All general ETF2L rules apply [Rules page]. In case of a conflict between a rule on this page and a general rule, the one on this page is to be followed.
  • Up to two mercs can be approved by the opponent