6v6 Autumn 2022: Home

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Season 43 Schedule


  • gold medal 1st – €480
  • silver medal 2nd – €240
  • bronze medal 3rd – €60

Premiership & Division 1

This season will introduce a new system with picks and bans of a select set of maps each week during the regular season.

Map Pool

This subset of maps will be used during the season each week:

  • Week 1: Process, Metalworks, Product, Sunshine, Gullywash
  • Week 2: Process, Metalworks, Product, Snakewater, Granary
  • Week 3: Snakewater, Granary, Bagel, Sunshine, Gullywash
  • Week 4: Snakewater, Bagel, Sunshine, Metalworks, Reckoner
  • Week 5: Metalworks, Reckoner, Process, Granary, Gullywash
  • Week 6: Process, Granary, Product, Bagel, Snakewater
  • Week 7: Product, Bagel, Gullywash, Sunshine, Reckconer

Playoffs Format

We are going back to a double elimination system, with the following schedule:

  • Saturday 3rd of December
    • 17:00 CET – Lower Bracket Semi Final – Seed #3 vs Seed #4
    • 21:00 CET – Upper Bracket Final – Seed #1 vs Seed #2
  • Sunday 4th of December
    • 17:00 CET – Lower Bracket Final
    • 21:00 CET – Grand Final

Top seeds in Lower Bracket Semi-Final and Upper Bracket Final will have a pick advantage.

Division 2 & Below

The season will use the usual rules, and the following map pool will be used:

Map Pool

The season will use the following map rotation:

Playoffs Format

For lower divisions, the following schedule will be used:

  • Quarter Finals: December 4th – December 8th
  • Semi Finals: December 9th – December 14th
  • Grand Final: December 15th – December 18th


The following change will be applied during the Autumn ’22 Season. An updated Whitelist can be found here.

  • The Battalion’s Backup is now banned.


The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:

  • The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
  • Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
  • Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
  • Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
  • Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
  • Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
  • Clients will not be able to use the extendfreeze command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1).
  • All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
  • Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
  • No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
  • Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
  • The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).

Futher explanation, and other plugins can be found on France TwiiKuu‘s Github.