6v6 Autumn 2022: Home
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Season 43 Schedule
- Signups: CLOSED
- Provisional Divisions: October 13th
- Premiership Qualifiers: October 8th – 15th
- Publishing of Final Divisions: October 15th
- Main Season: October 16th – December 2nd (Roster Lock will be active starting from November 26th, 00:00 CET)
- Playoffs: December 4th – 18th
Prizepool
- 1st – €480
- 2nd – €240
- 3rd – €60
Premiership & Division 1
This season will introduce a new system with picks and bans of a select set of maps each week during the regular season.
Map Pool
- cp_process_f11
- cp_gullywash_f9
- cp_snakewater_final1
- koth_product_final
- cp_sunshine
- cp_metalworks_f4
- cp_granary_pro_rc8
- koth_bagel_rc5
- cp_reckoner_rc6
This subset of maps will be used during the season each week:
- Week 1: Process, Metalworks, Product, Sunshine, Gullywash
- Week 2: Process, Metalworks, Product, Snakewater, Granary
- Week 3: Snakewater, Granary, Bagel, Sunshine, Gullywash
- Week 4: Snakewater, Bagel, Sunshine, Metalworks, Reckoner
- Week 5: Metalworks, Reckoner, Process, Granary, Gullywash
- Week 6: Process, Granary, Product, Bagel, Snakewater
- Week 7: Product, Bagel, Gullywash, Sunshine, Reckconer
Playoffs Format
We are going back to a double elimination system, with the following schedule:
- Saturday 3rd of December
- 17:00 CET – Lower Bracket Semi Final – Seed #3 vs Seed #4
- 21:00 CET – Upper Bracket Final – Seed #1 vs Seed #2
- Sunday 4th of December
- 17:00 CET – Lower Bracket Final
- 21:00 CET – Grand Final
Top seeds in Lower Bracket Semi-Final and Upper Bracket Final will have a pick advantage.
Division 2 & Below
The season will use the usual rules, and the following map pool will be used:
Map Pool
- cp_process_f11
- cp_gullywash_f9
- cp_snakewater_final1
- koth_product_final
- cp_sunshine
- koth_bagel_rc5
- cp_reckoner_rc6
The season will use the following map rotation:
- Week 1: cp_snakewater_final1 & koth_product_final
- Week 2: koth_product_final & cp_sunshine
- Week 3: cp_sunshine & cp_reckoner_rc6
- Week 4: cp_reckoner_rc6 & cp_gullywash_f9
- Week 5: cp_gullywash_f9 & koth_bagel_rc5
- Week 6: koth_bagel_rc5 & cp_process_f11
- Week 7: cp_process_f11 & cp_snakewater_final1
Playoffs Format
For lower divisions, the following schedule will be used:
- Quarter Finals: December 4th – December 8th
- Semi Finals: December 9th – December 14th
- Grand Final: December 15th – December 18th
Whitelist
The following change will be applied during the Autumn ’22 Season. An updated Whitelist can be found here.
- The Battalion’s Backup is now banned.
Plugins
The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:
- The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
- Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
- Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
- Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
- Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
- Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
- Clients will not be able to use the
extendfreeze
command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1). - All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
- Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
- No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
- Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
- The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).
Futher explanation, and other plugins can be found on TwiiKuu‘s Github.