Highlander Week 1 Reminders and Config Update
March 24, 2012
As some of you may have noticed this week, the Highlander Season 2 tables are now final and teams have started to schedule their week 1 matches. Remember week 1 doesn’t officially start until Sunday, March 25, but of course we allow teams to play early. We would like to remind players that the week 1 schedule deadline has passed and any teams that haven’t agreed upon a date for their match have been allocated a default date. When we set a default date, we will always give a team a minimum of 48 hours notice before they play their match – this means that you may be given a default date on Friday and have to play the Sunday, so make sure you don’t get caught off-guard and check your match page regularly or you will find yourself ending up with a default loss! Rescheduling a match is still possible by proposing a new schedule and asking your opponent to accept, or by using a wildcard.
Map schedule
We have had some issues regarding incorrect maps for map weeks being played due to a bug with the default maps. Apologies if this caused any inconvenience. Just to remind everyone of the map schedule for each week so that we do not have any more confusion. The map schedule for Highlander Season 2 is as follows:
- Week 1: Badwater
- Week 2: Foundry & Lakeside
- Week 3: Upward
- Week 4: Lakeside & Foundry
- Week 5: Barnblitz
If your match page says the maps are different to the allocated map week, please ignore it and play the maps according to the Highlander rules.
Submitting results for Payload maps
This season we have changed the way the map rotation works for Highlander in order to experiment with a system that has some weeks with only 1 map and other weeks with 2 maps, ensuring you are able to get a satisfying game on all gamemodes without the match ending too quickly. However, there has been some confusion over how to submit scores correctly for Payload maps as well as explaining how we will allocate points for Payload maps. Remember that Payload maps like Badwater, Upward and Barnblitz are played best of 3 attack/defence rounds. If one team wins 2 rounds, you will win the map without needing a third round – this means you will gain 6 points and your opponents will gain 0. If both team win 1 round each, you have to play a third round to decide who wins the match overall. The winner of this third, deciding round will gain 4 points whilst the loser will gain 2 points. Therefore the only possible scores for Payload maps this season will be 6-0, 0-6, 4-2 and 2-4. If you have a different scoreline, please contact an admin. If you have any feedback on this new system then please let us know what you think using our feedback forum.
Here is a little guide below to help you submit the results:
- To begin with, make sure you have taken a status screenshot when all players were on the server and got suitable scoreboard screenshots (ideally taken when it shows the MVP’s for the winning team – example). Forgotten scoreboard screenshots can be retrieved from your recorded demo. This is not possible for status screenshots. Forgotten status screenshots will entail a minor warning the first time and a major warning (including one point deduction) the second time so make sure you take it duing the match!
- To submit the results, go to “My Matches” and select “Submit Results” for the correct match.
- If the match was won 2-0, in the “result” box add ‘2-0’ for map 1 and map 2 – here is a screenshot example.
- If the match was won 2-1, in the “result” box add ‘2-1′ for map 1 and map 2 and tick the golden cap box for both maps. Here is another screenshot example.
Notes: If you’re entering any other results, you did something wrong. If you still have issues submitting results, or you have submitted the results incorrectly you can contact an admin on IRC (#etf2l on Quakenet) by typing !admin in the channel.
Highlander Map Config pack & Whitelist updates
Better late than never, here is a link to the Highlander Season 2 whitelist file. Place it in the config folder of your server. Please note that the whitelist will have to be executed separately from the match config by using mp_tournament_whitelist “cfg/etf2l_whitelist_9v9” and mp_tournament_restart.
With many thanks to Selek, you can also download a map config pack here which will be automatically executed and set up the correct settings for the map or gamemode you are playing or use the one maintained by Chris.
UPDATE: The config- and whitelist names have been updated. The 6v6 config is now named “etf2l_6v6.cfg” and the Highlander addon (6v6 config needed) is named “etf2l_9v9.cfg”. The whitelists have been renamed to “etf2l_whitelist_6v6.txt” and “etf2l_whitelist_9v9.txt”. Please make sure to update the config files on your servers. Thanks!
Summer Time
Sunday morning at 02.00 CET the clock is shifted to 03.00 CEST. The ETF2L match times might be messed up during the next week. If you want to play on Sunday or later at e.g. 20.00 you should schedule the match for 19.00. To be completely sure, teams should specify if they mean CET or CEST in the match comments.
Update regarding the configs!
The whole config thing is too messy!
Salek one I have no idea whats going on!
The chris one looks good BUT it dosent have the etf2l_6v6 and the etf2l_9v9 or the whitelist for either of them!
Hmm I see how it is, Chris see’s his pack as a thing to use for the cfg’s, but hes not gonan update it so you have to download it yourself. Config should have its own tab on ETF2L.
The configs can all be found on the “Rules” pages but I agree. Here are all files in one .zip (I will try to keep it updated): http://etf2l.org/wp-content/uploads/2012/03/etf2l-config-pack.zip
Config should be under the “Rules” tab.
My config simply has cfg files for alle the HL maps played and a whitelist according to the HL rules. There is nothing for 6v6 in it. To use it, simply put the pack in the correct place and load up the map and everything should be set. If you want to do it manually, exec the respective cfg in the gamemodes folder.
The etf2l.cfg has been unaltered and thus still loads up the 6v6 whitelist. I recommended deleting the whitelist line in there. But it doesn’t really matter, as it will be overwritten in the gamemode cfg anyway.
CanFo converged both config packs into one, as it seems. It is somewhat redundant, but should work nonetheless. If you want to use it in HL and exec the etf2l_9v9.cfg, you will have to manually set a timelimit and maxrounds setting depending on the map, as it won’t set any. I recommend depending on the automatic execution of the respective map cfg or execing the correct cfg in the gamemods folder.
There is a spelling mistake in my name, by the way (exchange the a with an e).
Sorry selek, changed it for you ;)
Thanks for the pack!
I request both Highlander and General Rules to be adjusted to reflect these clarifications. Especially sections 4.5 and 4.6 of General Rules are highly ambiguous.