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[HUD] rayshud v2016.7.12

Created 29th September 2012 @ 20:42

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rays

Version 3.93 is out! (Sorry, forgot something. :<)

It includes the following changes:

-Fixed visibility issues with the vaccinator HUD.
-Switched back default HUD's colors to the stock cyan/lime color combo on ammo. (Sorry!)

You can download it here:

https://github.com/raysfire/rayshud/archive/69f94110f47fd09dc643d5f890c9dddd12d20609.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

_____

About the vaccinator:

After over a year, I've finally got a fix out to get rid of the gross "phantom" numbers that were previously visible using the vaccinator. The vaccinator HUD will now look like this:

Default version:

http://puu.sh/9pLIC/4b7af248a9.jpg

Min-mode version:

http://puu.sh/9pLsb/657e652844.jpg

However, due to fixing the HUD in this way, I was forced to remove the word "CHARGE" from the middle of the charge meters as well as the background behind them, which now means that the charge meters will look like this:

Default version:

http://puu.sh/9pLJU/44157d0d01.jpg

Min-mode version:

http://puu.sh/9pLqZ/d1eea227ae.jpg

It's not too major of a change, but I wanted to let everyone know about it so people didn't have to question me about it in the future.

As always, if you have any bugs/issues with the HUD, feel free to post them in this thread or in my Steam group, thanks. :3


Last edited by rays,

redwood

BCBB
pizza

Thanks ray !

rays

Version 3.94 is out!

It includes the following changes:

-Added support for taunt menus.

You can download it here:

https://github.com/raysfire/rayshud/archive/d6169a9e5a328cd31247f5621053c3eaba43d43e.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

______

Screenshots of the new menus:

http://puu.sh/9A237/f963caee2a.jpg

http://puu.sh/9A23K/e3959bc488.jpg

However, let it be known that for whatever reason, the buttons to the taunt menu and loadout menu are both extremely buggy right now. In order to use them, you have to press the very edges of the buttons for whatever reason. I’m looking into a fix for this and will probably release it tomorrow; sorry about any issues this causes. Thanks for sticking with me, sorry again. :(

nevier

(XD ͜ʖXD)

man thanks. was already frustrated why the taunts didnt work anymore. also dont mind the buttong bugs. they are not annoying. after you know where to click its okay.

rays

Version 3.95 is out!

It includes the following changes:

-Fixed the loadout/taunt buttons being unresponsive.
-Added in support for damage/support values on the scoreboard. (DAMAGE NUMBERS!)
-Added in the parachute icon on player.

You can download it here:

https://github.com/raysfire/rayshud/archive/fa8d4a39b4ec3752ed82bcf4704760278aa28021.zip

Or via the installer by Tree:

https://dl.dropboxusercontent.com/u/19762650/hudstuff/rayshud%20installer.zip

_____

Screenshot of the new loadout screen:

http://puu.sh/9Bkny/e50c122e87.jpg

Screenshot of the new parachute icon:

http://puu.sh/9BmFt/d65c9f86a6.jpg

Screenshot of the new scoreboard:

http://puu.sh/9BiQv/4d554e3b45.jpg

rays

Tree’s new installer is out!

After many frustrating months of crashes and lack of a preview on the crosshairs window, I’d like to announce to all of you that the newest version of the rayshud installer is out. At the current time there isn’t too much different, aside from the addition of crosshair previews; however he’s gone in and redone the entire backend of the installer which should hopefully mean increased stability in terms of crashing/failing to launch, and allows for easier additions to the installer in the future.

For those of you who don’t know how the installer/updater works, essentially it’s a tool used to completely customize how certain elements of the HUD look, including, but not limited to, a 6v6 or 9v9 alternate scoreboard to go alongside the default 32 player one, health/ammo colors, Ubercharge colors, and HUD crosshairs.

However, this installer is largely untested. Although we’d like to see it succeed in terms of increased stability, it’s entirely possible that things could be worse. If you experience crashing or anything of the sort, please leave a message in the teamfortress.tv thread or in my Steam group.

Here’s a quick change-log for what exactly changed:

-Prevented the user from selecting their custom folder as the install destination and accidentally deleting all folders inside of it.
-Added in previews to the crosshairs on the “Crosshairs” tab of the installer.
-(Potentially) increased stability in terms of crashing/failing to open the application.
-Completely redid the entire back-end of the install process.

Here’s a screenshot of the new crosshairs tab:

http://puu.sh/9BpdP/c91e8a7337.jpg

and finally, you can download it here:

https://dl.dropboxusercontent.com/u/19762650/hudstuff/rayshud%20installer.zip

Thanks to everyone who has been patient with us during the release, in addition to everyone who has been patient with me when I’ve accidentally messed up updates. <3

Epi

ty so much :)

Glastry

marcel

I would like change circle to make it pulse when I hit enemies. (Like in KbnHUD)
And I would like know how to change the color damage too, I check “HudDamageAccount.res”, “HudLayout.res” and “ClientScheme.res” but I didn’t see where I can change it

ty


Last edited by Glastry,

T0m

(ETF2L Donator)

Quoted from Glastry

I would like change circle to make it pulse when I hit enemies. (Like in KbnHUD)
And I would like know how to change the color damage too, I check “HudDamageAccount.res”, “HudLayout.res” and “ClientScheme.res” but I didn’t see where I can change it

ty

put

{
Animate xHairCircle FgColor “255 0 0 255” Linear 0.0 0.1
Animate xHairCircle FgColor “255 255 255 255” Linear 0.2 0.200001
}

in hudanimations_tf.txt in scripts


Last edited by T0m,

izaak²²

4:3 resolution just isn’t working for with this update, i’ve tried putting it on with both the installer and manually but i still have the wrong scoreboard. I’m using 640×480.

Anyone had this problem?

Glastry

marcel

Just this doesn’t work.
I tried to copy the KbnHUD:

In HudAnimations_tf.txt :

event DamagedPlayer
{
// empty
}

//===========================================
event DamagedPlayer
{
Animate xHairCircle FgColor "Damage Circle flash color" Linear 0.0 0.1
Animate xHairCircle FgColor "Damage Circle base color" Linear 0.2 0.200001
}

In hudlayout.res :

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "201"
"tall" "200"

//"font" "xHairCircleOutline"
"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "Damage Circle base color"
}

In ClientSchemes.res :

Colors
{
"Damage Circle base color" "0 0 0 255"
"Damage Circle flash color" "255 0 0 255"
}

It make my circle black all time and it doesn”t work

ofc I only past what I need to do it work


Last edited by Glastry,

loopster

Quoted from izaak²²

4:3 resolution just isn’t working for with this update, i’ve tried putting it on with both the installer and manually but i still have the wrong scoreboard. I’m using 640×480.

Anyone had this problem?

Work fine for me with 4:3
I have to ask something, i play medic and i used to play with garmen hud which was pretty clear. I tried yours today and i really enjoy it .Can i just remove the heal number “+1+1+1” on the mate healed ?

ondkaja

SORA⚡️

Quoted from loopster

[…]

Work fine for me with 4:3
I have to ask something, i play medic and i used to play with garmen hud which was pretty clear. I tried yours today and i really enjoy it .Can i just remove the heal number “+1+1+1” on the mate healed ?

hud_combattext_healing 0

loopster

Thx, that s it. But , sorry for the question spam!, is there a way to active it just for the crossbow heal? ( idk if the bow hit and heal with that ). Anw thx for your answer

Glastry

marcel

done:

Add this in HudAnimations_tf.txt

event DamagedPlayer
{
Animate xHairCircle FgColor “255 0 0 255” Accel 0.0 0.0
Animate xHairCircle FgColor “255 255 255 20” Accel 0.5 0.0
}


Last edited by Glastry,

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