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Still jittery

Created 10th May 2014 @ 05:13

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Nick

So,

the last days I tried to fix my jittering issues. As of now it’s worse. Mostly when I move ingame and the mouse doenst feel smooth either… I have following settings(dxlevel 81, windowed 1920, 1080):

Net:

rate "100000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.0152"
cl_interp_ratio "1"
cl_smooth "0"
cl_smoothtime "0.010"
cl_lagcompensation "1"
cl_pred_optimize "2"
net_maxcleartime "0.045"
net_splitpacket_maxrate "60000"

Graphics

cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players.
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 0
mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
// to get it darker. Only works in fullscreen.
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
// at a range from -1 to 2, -1 being the best quality, 2 being the
// worst.
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
mat_trilinear 0
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1
mat_wateroverlaysize 1
mp_decals 1 // `9' is a good value to still see the spread pattern from a
// scattergun without any real performance loss.
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
// it, for example, setting this to `1'
// disables rain effects on *_sawmill.
tracer_extra 0
violence_ablood 0
violence_hblood 0

I have Windows 7, HD 5750, Phenom 1100t and 8 GB RAM, TF2 is running on an SSD. Ive already disabled my antivirus software and the firewall. Ive also tried playing with stock settings, but same problem.

AnimaL

Make sure your mouse is running at full speed, always got me when ever drivers would go back to default refresh rates.

Tseini

Damn!
0FO

Do you have 120hz or 144hz monitor?
How many fps you get?

kindred

myx
SDCK!

try

fps_max (refresh rate * 2 + 1)
and
fps_max 0

Kissakala

MUUQ
bad

Have you tried changing mat_queue_mode?

// Here are the possible values:
// -2 legacy default
// -1 default
// 0 synchronous single thread
// 1 queued single thread
// 2 queued multithreaded

Are you getting low FPS, in-game jitter, or does it feel like it’s only affecting your mouse?

ondkaja

IKEA

The jitter might be caused by a background application, like a program or a stream running.

atomic-

Try it in fullscreen

nukkye

had the same problem , the fix to me atleast was runin in fullscreen.

Nick

Quoted from AnimaL

Make sure your mouse is running at full speed, always got me when ever drivers would go back to default refresh rates.

It is.

Quoted from Tseini

Do you have 120hz or 144hz monitor?
How many fps you get?

120 Hz

Quoted from kindred

try

fps_max (refresh rate * 2 + 1)
and
fps_max 0

Both failed.

Quoted from Kissakala

Have you tried changing mat_queue_mode?

// Here are the possible values:
// -2 legacy default
// -1 default
// 0 synchronous single thread
// 1 queued single thread
// 2 queued multithreaded

Are you getting low FPS, in-game jitter, or does it feel like it’s only affecting your mouse?

I know. All settings failed.

Quoted from ondkaja

The jitter might be caused by a background application, like a program or a stream running.

Reinstalled Windows because of that. Didn’t help.

Quoted from atomic-

Try it in fullscreen

Imma try that when German internetz calms down. (240ms to UKSC)

Nick

Well,
fullscreen makes it even worse. Note that jitter is mostly caused when applying wasd-movement, partly when applying mouse-movement. Jitter is fps-independent.

toogyboogy

(ETF2L Donator)
SOFT
bobs

try disabling windows aero, helped me against jitter while streaming.

Nick

Quoted from toogyboogy

try disabling windows aero, helped me against jitter while streaming.

Disabled since ’12 :D Maybe its the water vein…

rouHe

m_rawinput 0/1 ?

MIndYe

[hePPa]

What’s your upload speed? Rate 100000 means you could have too high of a upload compared to your bandwidth. Try 60000, it’s all you should need anyway.

Nick

Quoted from MIndYe

What’s your upload speed? Rate 100000 means you could have too high of a upload compared to your bandwidth. Try 60000, it’s all you should need anyway.

Made it even worse.

And yes I use rawinput 1. It’s mostly not the mousemovement but the WASDmovement. Also my doors dont open properly smoothly, if thats a clue…

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