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F2's SourceMod plugins / Accuracy/MedicStats
Created 1st November 2013 @ 20:24
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Installed everything the way I usually would, but it seems like SupStats 2 and Medicstats aren’t working. All the other plugins seem to work fine.
Any conflicts with a newer sourcemod/metamod version?
Which smod/mmod versions exactly are you using?
How exactly are your plugins not working? What does the console tell you?
Quoted from ash
Which smod/mmod versions exactly are you using?
How exactly are your plugins not working? What does the console tell you?
The Metamod version is 1.10.1.
Whenever I enter ”meta list” into the console I get the following:
[02] TF2 Tools (1.5.2) by AlliedModders LLC
[01] SourceMod (1.5.2) by AlliedModders LLC
[03] SDK Hooks (1.5.2) by AlliedModders LLC
[04] SDK Tools (1.5.2) by AlliedModders LLC
”SM Version” also tells me the SM version is 1.5.2.
I can’t really tell you how they are not working, because when I put Supstats2 and Medicstats into the plugins folder, I can’t connect to the server and my game panel gives tells me server is running on Appid 0.
This is what the server console tells me when I restart the server.
Well, mmod 1.10.1 is outdated, you’ll have to use the latest stable snapshots for both metamod and sourcemod.
Also, if you actually get the server to run, you can check via rcon sm plugins list
and rcon sm plugins info XX
if there are any individual errors for a plugin. Also, there’s various error logs around on the server. But I think in your case using the snapshots will suffice.
edit: stable snapshots!
Last edited by ash,
New plugin: AFK! It shows a warning when someone is AFK in warmup.
See screenshots below.
AFK v1.0.0 new
– If a player is AFK in warmup, it shows a warning to all players on their team
– If both teams ready up and there is an AFK player, it shows a warning to the person’s team
– Works together with the latest version of TF2DM… if a player is AFK, he will be moved back to spawn
Pause v1.3.0
– Fixed bug with “repause” command
I’m currently running a bunch of forked server and with F2’s sourcemod plugins
the problem I’ve noticed is when I run 2 lobbies on the server at the same time for example the stats get mix up when uploaded by the plugins but not by tf2center
concretely it look like this
when uploaded by tf2center
http://logs.tf/817898
http://logs.tf/817910
when uploaded by the plugin
http://logs.tf/817892
http://logs.tf/817891
Quoted from xo
I’m currently running a bunch of forked server and with F2’s sourcemod plugins
Does this mean they are using the same installation folder? (eg. the same /logs/ folder)
yes they do but they have different log files and sourcemod folder
Quoted from xo
yes they do but they have different log files and sourcemod folder
If you can make them use different log folders, that should fix it. If not, I can try making a fix to the plugin.
Yo,
Wondering if I can get any help – I can’t get the logs.tf plugin to work and upload logs for the life of me.
I have that version of cURL installed (the two folders extensions and scripting) in sourcemod and in sourcemod/plugins.
I have the following in my server config file
cvar logstf_apikey XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
And still it doesn’t work.
Please halp :(
Thanks
Jammy
Quoted from Jammy
I have the following in my server config file
cvar logstf_apikey XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
It shouldn’t say “cvar” in front. Just:
logstf_apikey XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
If you are still having problems, please add me on Steam.
With the AFK plugin loaded, an rcon changelevel wil trigger:
CModelLoader::Map_IsValid: No such map 'cp_badlands'
When I unload AFK plugin with sm plugins unload afk, that message is no longer displayed on changelevel.
Quoted from Arie
With the AFK plugin loaded, an rcon changelevel wil trigger:
CModelLoader::Map_IsValid: No such map 'cp_badlands'
This is a bug in SourceMod.
I experienced it with 1.7.2.
Upgrading to 1.7.3-dev fixed it.
However, I don’t think it is “harmful”.
It is not being logged in SourceMod normal logs or error logs.
So, you could also just ignore it.
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