Highlander Season 20 Preseason One Night Cup, Map Pool and Rule Change!

Date October 19, 2019

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With Season 19 almost wrapped up, it is time to move forward to Season 20! This one night cup will focus on testing 3 maps with the goal of deciding the 2nd payload map for season 20.

>>>Signup now!<<<

Maps:

Each tier is divided into round robin groups of four teams meaning there could be multiple groups for each tier. Teams that sign up sooner will be prioritized in getting a spot in the cup, so do not wait until the last minute to sign up! Keep in mind that there will not be any elimination rounds for this cup!

  • Signups close: October 26th at 21:00 CEST
  • Group stage round 1: October 27th 19:00 CET – pl_swiftwater_final1
  • Group stage round 2: October 27th 20:00 CET – pl_vigil_rc6
  • Group stage round 3: October 27th 21:00 CET – pl_badwater_pro_v9

After the conclusion of the cup we will be releasing a poll containing these maps to determine which will be joining the confirmed maps, which are:

The cup feedback thread is located here.

Rule Change

The Default Merc rule for Highlander Season 20 will be changing from:

1.5 One mercenary allowed by default and up to 3 mercenaries if the opponent agrees

One mercenary is allowed by default and up to 3 mercenaries are allowed if the opposing team agrees. In order for your mercenary to be allowed by default, he cannot be more experienced than the tier the match is being played in. Experience in other leagues is included. Opponents can allow exceptions. To use more than one mercenary, you will need specific approval from the opponent for each mercenary.

To:

1.5 One mercenary allowed by default in Mid and Open Tiers ONLY, and up to 3 mercenaries if the opponent agrees

One mercenary is allowed by default, this only applies to the Open and Mid Tiers. Default mercs are not allowed in Division 2, Division 1, and Premiership. Up to 3 mercenaries are allowed if the opposing team agrees in all tiers. In order for your mercenary to be allowed by default, he cannot be more experienced than the tier the match is being played in. Experience in other leagues is included. Opponents can allow exceptions. To use more than one mercenary, you will need specific approval from the opponent for each mercenary.

This Rule change is in effect Immediately.


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22 Comments

  1. MoreBuckets!: /BIJ/ said:

    they finally listined no more stock badwater huh, but pro 9 and not 12?

  2. domiq: T9! - CORE said:

    Why exactly do you keep 2 5CP maps and don’t bring back Warmtic?

  3. Sketis: TBC said:

    just add cp_snakewater as well pls

  4. SirDuck: McB - [MB] said:

    So divisions above mid can just deny every merc and there is nothing you can do about it now?

  5. Bloodis: (Legend) - sirkkels said:

    Finally those 11 sub spots in Div2+ teams have some meaning other than to give spots for people who are exclusively roster riding for practically useless medals, good update

  6. Adje: :) said:

    Good change with the default merc rule but not sure why this is exclusive to open/mid now. Just get rid of it entirely.

    One night cup with sensible maps that are not Alloy or Hadal is also 👍

  7. Clark: SDCK said:

    @SirDuck, most rosters in div1/prem teams have at least 15-16 players on them, some go as high as 20. The updated rule simply encourages you to use subs instead of mercs when you need a player.

    I’m pretty confident that if you happen to play on a team that doesn’t have a lot of sub options your opponent will be sensible enough to allow you a merc of a similar skill level to your main. On the off-chance they don’t, you always have etf2l forums to shame the ratbags.

  8. BlastFM: SORA⚡️ said:

    propaganda is here to stay?

  9. Whip_Cactus: McV - [MB] said:

    – propoganda + badwater + vigil

  10. therealslimswayze: McV - [MB] said:

    propaganda*

  11. supra: (Trial Admin) said:

    SirDuck

    So divisions above mid can just deny every merc and there is nothing you can do about it now?

    Clark

    @SirDuck, most rosters in div1/prem teams have at least 15-16 players on them, some go as high as 20. The updated rule simply encourages you to use subs instead of mercs when you need a player.

    I’m pretty confident that if you happen to play on a team that doesn’t have a lot of sub options your opponent will be sensible enough to allow you a merc of a similar skill level to your main. On the off-chance they don’t, you always have etf2l forums to shame the ratbags.

    +1 Clark, also mid/open teams often have smaller amount of players, meaning their amount of subs is much smaller. For some reason teams in lower tiers complain more about the mercs, sometimes they even deny all mercs which destroys the sporting spirit. We want to prevent it from happening.

  12. AxioMr: Bd'tF - CHIMP u18 said:

    badwater v9? Yes, finally, my cries have been answered

  13. FoxC: GIEL - Coal said:

    Excellent. I like flankaganda.

  14. Detoed.: _____iwate - inv said:

    OMG DELETE PROPAGANDA AND GET BACK WARMTIC HELLO, DONT BE STUPID

  15. Stan: Compound - MMR said:

    pl_swiftwater_final1 🙏

  16. MatTj said:

    swiftwater AND vigil, and no stockwater

    the dream is real PogChamp

  17. nubbi: CRUNGE - SDCK said:

    OMG DELETE PROPAGANDA AND GET BACK WARMTIC HELLO, DONT BE STUPID

  18. PenDraGon: nuBo - BRA said:

    Vigil and badwater_pro9 is great; but I really do not understand why there are 2 5CP maps in the pool, playing them is realy boring, at least in the open/mid tiers

  19. AxioMr: Bd'tF - CHIMP u18 said:

    OMG DELETE PROPAGANDA AND GET BACK WARMTIC HELLO, DONT BE STUPID

  20. 20grams: $$$ said:

    vigil? you mean the spawncamp map?

  21. 20grams: $$$ said:

    Anyway i hope we will be able to choose what maps play, with some maps pool, cause i don’t wanna play shit map just cause some etf2l people decide by themself. ^

  22. Wynran: fuku - DLMSDIV said:

    New vigil +
    Swift +
    Prowater – (+ if original version)

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