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Ultiduo Cup #8 – Home

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Schedule

  • Signups: CLOSED!
  • Group Stage: November 11th – December 5th
  • Knockout Stage: December 6th – December 8th
  • Roster lock: December 2nd

Format

  • This Cup will be held in a Swiss-style competition
  • Depending on sign-ups, Teams may be split into two divisions. Amateur & Professional, based on experiences from the previous Ultiduo Cup and recent Highlander & 6v6 Seasons
  • During the Group Stage, there will be 7 matches within 4 weeks
  • The Top 16 teams of a division will proceed into the Knockout Stage

Medals

All our players will receive Medals for participating in the Ultiduo Cup #8.

Map Pool

The Map Pool does consist out of the following:

This time, we will follow a similar map rotation like we do in 6v6. The map rotation will be as follows:

Whitelist

Ultiduo Whitelist – All unlocks are banned except for:

  • Disciplinary Action
  • Escape Plan
  • Blutsauger
  • Crusader’s Crossbow
  • Overdose
  • Ubersaw

Group Stage

The Competition will be held in Swiss, each round will have a default date assagined to it. To make sure enough servers are available at serveme.tf, default dates will be assigned at two different dates. Please keep in mind that Thursdays and Sundays will not be available for playing your match, as those days are needed for Staff to clear up and prepare for the next round.

The match dates for all rounds are the following:

  • Round 1 – 11.11. – 13.11.
  • Round 2 – 15.11. – 16.11.
  • Round 3 – 18.11. – 20.11.
  • Round 4 – 22.11. – 23.11.
  • Round 5 – 25.11. – 27.11.
  • Round 6 – 29.11. – 30.11.
  • Round 7 – 02.12. – 04.12.

Knockout Stage

The top 16 teams of each division will proceed into the Knockout Stage
All matches will be played as a Best of 3.

  • Saturday 6th December
    • 19:00 CET – Round of 16.
    • 21:15 CET – Quarter Finals
  • Sunday 7th December
    • 19:00 CET – Semi-Finals
    • 20:00 CET – 3rd place
    • 21:15 CET – Grand Final

note: Playoff match dates & times cannot be rearranged and have to be played in the given timeframe. Not following those times will result in a decision of the results by a coin flip.

Rules & Notes

  • A team can use up to a maximum of 1 merc per map and simultaneously. A match cannot be played with 2 mercs in one team and will result in a default loss.
  • There are no default mercs in this cup. If you need a merc, you will need your opponent to accept the merc. Playing with an unapproved merc will result in a default loss.
  • The 2v2 roster size has been raised from 3 to 5 players, leaving more room for substitutes. We recommend to make use of this additional space.
  • Matches cannot be played outside the result deadline (visible on the matchpage) and will be nullified. Make sure to play and submit your matches within the result deadline.
  • If a team receives a third Default Loss during the competition, or two Default Losses in a row, they will be expelled from the competition. Nullifications count as a default loss.