Season 13 Rules
All general ETF2L rules apply for this competition. In case of a conflict between a rule in this document and a general rule, the one in this document is to be followed.
1.1 Division System
1.2 Playoffs
1.3 Map Pool
1.4 Every team has 2 Wildcards for a Season
1.5 No mercs allowed unless your opponent agrees
1.6 Teams with more than 2 Default Losses or two noshows in a row will be expelled from the Season
1.7 Dropped teams’ results will be deleted if they play less than 75% of matches
1.8 Teams may not add new players from week 7 onwards
1.9 Late matches are not allowed
1.10 Premiership only rules
1.10.1 STV demos for premiership matches are mandatory
1.10.2 Premiership players need to use their real nicknames
2.1.1 Normal Gamemode: 6on6, Medic, Heavy and Demoman limit 1, Classlimit 2
2.1.2 Minimum of 5 players needed to play a match
2.2.1 Allowed Weapons: Standard weapons, Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
2.2.2 Hats and misc items allowed; Pyrovision and Bombinomicon banned
2.2.3 Weapon Reskins allowed
1. Season 13
1.1 Division System
All teams will be split in different Divisions according to their skill level, past Season results and stability. Each Division will then be divided into groups of 8. In those groups, every team will play each other over 2 maps.
Three points will be awarded for each map won. No points are given for a loss. In case of a draw a decider round will be played, where 2 points will be given for a win and 1 point for a loss (see general rules 4.1.3 and 4.5.3). League points are awarded purely by winning maps, the number of captures has no effect on league points themselves. Captures only determine which team wins a map.
1.2 Playoffs
The premiership playoffs will be held from November 11 to December 1. The tie-breaker matches need to be played within the same time frame. The map pick system for all playoff matches is explained in the general rules [Explanation].
The schedule for the premiership playoffs is:
- November 11 to November 17: #4 vs. #3
- November 18 to November 24: Winner of the previous match vs. #2 – Consolation final
- November 25 to December 1: Winner of the previous match vs #1- Grand final
1.3 Map Pool
The map pool consists of 6 maps. Switching maps is not allowed.
Map Pool:
- cp_badlands
- cp_gullywash_final1
- cp_granary
- cp_snakewater
- ctf_turbine_pro_rc2
- cp_process_b10fix
Map Schedule:
- Week 1: cp_badlands & cp_gullywash_final1
- Week 2: cp_gullywash_final1 & cp_granary
- Week 3: cp_granary & cp_snakewater
- Week 4: cp_snakewater & cp_process_b10fix
- Week 5: cp_process_b10fix & cp_badlands
- Week 6: cp_ badlands & ctf_turbine_pro_rc2
- Week 7: ctf_turbine_pro_rc2 & gullywash_final1
1.4 Every team has 2 Wildcards for a Season
Every team can use two wildcards in a Season. [Explanation]
If one team has already wildcarded a match, the other team can also wildcard it if they have a wildcard available. Matches cannot be wildcarded more than once per team.
1.5 No mercs allowed unless your opponent agrees
“Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on etf2l. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.
A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.
1.6 Teams with more than 2 Default Losses or two noshows in a row will be expelled from the Season
If a team receives a third Default Loss or is not showing up for a match twice in a row, they will be expelled from the league for the running season.
1.7 Dropped teams’ results will be deleted if they play less than 75%
Results of a dropped team will be deleted from the tables if they play less then 75% of their matches. For example: In a division with 8 or less teams left, dropped teams can miss only one match without their results being deleted.
1.8 Teams are not allowed to use new players from week 7 and onward
Teams may not add new players to their roster during week 7 and following playoffs. Teams may use new players in that time, however only if their opponent agrees and if they do not break the maximum merc limit.
1.9 Late matches are not allowed
Every match has to be played and submitted within its week’s deadline. If the results are not submitted by Sunday, 24:00 CEST, a minor warning will be applied. This warning will not be removed, even if the match has been played.
Results for wildcarded matches have to be submitted until one day after the match deadline at 24:00 CEST.
Teams may request an extension of the match deadline by 7 days by contacting an admin. An extension is granted if the following requirements are met:
- The match was scheduled by the teams within the schedule deadline or is still unscheduled. Matches that got a default date are not eligible for an extension. This point resets when a wildcard is used as it opens a new schedule timeframe.
- The extension is requested at least 24 hours before the initially scheduled time.
- Both teams must agree to the extension, either in the match comments or by accepting/proposing the new schedule.
If an extension is approved, the current schedule will be removed. A default date will be set for the match if the match is not scheduled by the following Monday to a day within the following play week’s match deadline. Matches without result one day after the deadline of the extension passed will lead to one minor warning for each team.
1.10 Premiership only rules
These rules under 1.10 are for premiership matches only and are in place to improve the professionalism and coverage of the top tier of ETF2L.
1.10.1 STV demos for premiership matches are mandatory
For every match in the premiership division it is mandatory to upload STV demos for all maps played. The responsibility to upload the demos is on the team that owns the server or, if the server is owned by neither team, on the team that arranged the server.
In case of a technical failure of the server, the demo does not have to be uploaded, if it can be proven.
Failure to upload the demo within 72 hours is punished with a minor warning for the responsible team. The warning can be removed, if the demo is provided until the deadline of the season’s catch up week. Repeated offenses will be punished with a minor warning each.
1.10.2 Premiership players need to use their real nicknames
All players who play a match in the premiership division must submit their nickname to the admin staff before they are eligible to play. Players may only play with their “official” nickname, letter by letter. Team tags and sponsorship additions are allowed. If a team uses a player who did not submit his nickname or uses a different nickname the team gets a minor warning per player. This rule may be enforced even without explicit reports from the opposing team.
Submitting nicknames is possible via IRC or eMail.
2.1.1 Normal Gamemode: 6on6, Medic, Heavy and Demoman limit 1, Classlimit 2
Normal Gamemode for 6on6 competitions is Medic limit 1, Heavy limit 1, Demoman limit 1 and Classlimit 2 for other classes .
Special Gamemodes for other competitions can be found at the specific competition rule pages.
2.1.2 Minimum of 5 players needed to play a match
Teams need at least 5 players to play a scheduled 6on6 match. A team can ask their opponent to allow a merc (maximum: 2) to play for their team.
2.2 Weapons
2.2.1 Allowed Weapons: Standard weapons, Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
- All of the standard weapons are allowed to be used.
- Allowed unlocks: Blutsauger, Kritzkrieg, Übersaw and Crusader’s Crossbow
- All other non-stock weapons are banned.
All items that are not reskins and are released by Valve during the season are banned until explicitly stated otherwise.
2.2.2 Hats and misc items allowed; Bombinomicon banned
Hats and misc items are allowed. Unique and unusual hats are also allowed. The Bombinomicon is banned.
2.2.3 Weapon Reskins allowed
All weapon reskins (Lugermorph, Holy Mackerel, Original, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece, “Festive” stock weapons, …) are allowed.