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Highlander Season 33 (Spring 2025): Group Stage #2

Fresh

Week 4

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

cp_steel_f12

cp_steel_f12

0 - 2

[Screenshots: A B ]

Bulgaria SSS vs European Arizona Iced Out Boy$
0 - 6

SteamID Screenshots: A B C

Players

SSS (5) _V3sk0_, Savcho, De_emprr, gotiniqdani, georgi170109
Arizona Iced Out Boy$ (9) Tier, nehtrix, mifune24, paul, Frebagg, unlucky, geocities, Dane Joe, function_
Unrostered (4) peho, HOT_SOSER, Palavnika, BorkoAXt

Warnings

  • SSS [Minor] Special kind of rule break (1st time) - see match comment for explanation

7 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Thursday, 24 April 2025, 20:00
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. function_: ICED said:

    you played like kings gg

  3. pigeonsarecut: ICED - OTF said:

    can’t play king gg

  4. Frebagg: ICED said:

    epic game this team will go prem, gg kings

  5. geocities: ICED said:

    good game

  6. Tier: ICED - ICED said:

    swag

  7. ETF2L Staff said:

    Dear teams,

    It came to our attention that team “SSS” used 4 mercs, exceeding the limit of 3 mercs allowed at any time during the match.

    1.3. Mercenary clause:

    Definition:
    Mercenaries or “Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard:
    A team can use up to a maximum of 3 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 3 mercs.
    A team can only use 1 default merc as per rule 1.3.3 Default Mercs.
    Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.
    Other leagues are included in experience. You can see how we count experience compared to other leagues in the tables in 1.3.3 Default Mercs.

    Process:
    Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. All permitted classes should be explicitly stated by the team granting permission. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule 1.3.3 Default Mercs.
    All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules:
    Failing to present a default merc to the opposing team will grant you a minor warning.
    A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    A minor warning has been issued to “SSS” for using exceeding the merc limit.

    For any questions please contact us in our discord https://discord.etf2l.org

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