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6v6 Nations Cup #10

Group B

Round 1

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

This match does not count as one of the teams dropped from this competition.

Default Win

Portugal Portugal vs Scotland Scotland
6 - 0

SteamID Screenshots: A

Players

Scotland (5) ruadhr1, Whip, Highlander, Sivik, row
Portugal (6) Antonio Variacoes, Doraemon, RNTenant, wildpiggie, Spanns, LilCute
Unrostered (1) Uncle Sam

Warnings

  • Scotland [Minor] Using an unapproved merc

5 Comments

  1. ETF2L Staff said:

    Welcome to 6v6 Nations Cup #10 – Round 1!

    This match will be a Best of 2.
    Teams have to decide which team is team A and which team is team B. If they can’t agree, both teams must do a heavy fist-fight. The winner of a heavy fist-fight will choose whether they want to be team A or team B.
    • Team A bans a map
    • Team B bans a map
    • Team A picks a map
    • Team B picks a map

    This Rounds map pool is:
    – cp_process_f12
    – cp_gullywash_f9
    – koth_product_final
    – cp_sunshine

  2. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Thursday, 04 July 2024, 21:15
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  3. ETF2L Staff said:

    Dear teams,

    Due to Scotland using an unapproved merc the game will be defaulted in favour of Portugal. Scotland has also been given a minor warning.

    1.3. Mercenary clause
    Definition: Mercenaries or “Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard: A team can use up to a maximum of 2 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 2 mercs. A team can only use 1 default merc as per rule [1.3.2 Default Mercs]. Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.

    Process: Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. Classes deemed as “off-classes” (i.e. Pyro, Heavy, Engineer, Sniper and Spy) are allowed by default. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule [1.3.2 Default Mercs]. All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules: Failing to present a default merc to the opposing team will grant you a minor warning. A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    If you are able to provide the demos at a later date, please contact our admin staff on Discord in order to get the warnings removed.
    https://discord.gg/ETF2L

  4. Antonio Variacoes: DTR said:

    free

  5. Whip: McV - JaR said:

    lol

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