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Season 21 powered by Tt eSPORTS

Open

Week 2

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

Default Win

European Baenana vs Morocco Satanistic Men Hospitalized
0 - 6

SteamID Screenshots: A

Players

Baenana (5) panther, Teriyaki, Muze, Lazy Jam, Endrence
Satanistic Men Hospitalized (4) FliegenderTalisman, kryma, Guuse, X-Wing
Unrostered (3) Feeded, GibZ', Giova

Warnings


8 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Tuesday, 26 May 2015, 19:00
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. kryma said:

    Hello again, Fraac

  3. kryma said:

    18:01 – Krima | Birthday!: Could you check those 2 guys
    18:03 – Simba is now Online.
    18:04 – Simba: *sigh* alright

    http://etf2l.org/forum/user/93911/ and http://etf2l.org/forum/user/94877/ both accepted

  4. kryma said:

    Gully was 6v5 lol 8)

  5. panther: [DA] said:

    their team used 2 engies at one time to level up a sentry on last on snakewater.
    pretty sure this is illegal in the rules according to rule 2.1.1.

    it happens at around tick 97854.

  6. ETF2L Staff said:

    Dear Baenana,

    Make sure your opponents agrees to your mercs and that the agreement is documented on the match page!

    1.5 No mercs allowed unless your opponent agrees

    “Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on ETF2L. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.

    A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.

  7. FliegenderTalisman said:

    Actual stats of the games; 3-3 snakewater, golden cap to us. 5-4 gullywash for the enemy.

    Snake; http://logs.tf/839398?highlight=76561198008797343
    Snake GC; http://logs.tf/839443?highlight=76561198008797343
    Gully; http://logs.tf/839539?highlight=76561198008797343

  8. ETF2L Staff said:

    Just a reminder of our classlimit rules:

    2.1.1 Gamemode: 6on6, Medic, Heavy, Engineer, Sniper, Pyro and Demoman limit 1, Classlimit 2

    Gamemode for 6on6 competitions is Medic limit 1, Heavy limit 1, Engineer limit 1, Sniper limit 1, Pyro limit 1, Demoman limit 1 and Limit 2 for other classes .

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