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Season 17 powered by Tt eSPORTS

Division 6J

Week 3

Round commencing: -
This match is affected by one or more wildcards.

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

Default Win

France cr-g vs European The Nebulae | Sindi Edition
0 - 6

Active Wildcards:

SteamID Screenshots: A

Players

cr-g (4) Pinkie, SynciNG, irvin, hypeur
The Nebulae | Sindi Edition (6) Parappa, Rosstisfer, Icewind, Deepfried Monkey, Wiber11, Innion
Unrostered (2) Exentry, Tuffy

Warnings

  • cr-g [Minor] Using an unapproved merc
  • cr-g [Minor] Using an unapproved merc

6 Comments

  1. Default Date said:

    Because this match has not been scheduled by either of the teams, a default date has been set for this match.
    The default date is: Sunday, 09 February 2014, 21:00
    Please play this match on the appointed time and submit the results.

  2. Wildcard said:

    A wildcard has been used for this match by Creative-Gaming.

    You must reschedule this match before 21/02/2014 and play it before 02/03/2014.

  3. Default Date said:

    Because this match has not been scheduled by either of the teams, a default date has been set for this match.
    The default date is: Thursday, 27 February 2014, 20:00
    Please play this match on the appointed time and submit the results.

  4. ash: (Legend) - Pander said:

    Hello!

    Can you please elaborate on the unrostered players and on “no mercs used”?

    Thank you.

  5. Vapppppp: NASA said:

    I wasnt aware that there were mercs used when I uploaded results. The other team did not inform me in advance about it.

  6. ash: (Legend) - Pander said:

    Two minor warnings for Creative-Gaming and default losses on both maps.

    Make sure your opponents agrees to your mercs and that the agreement is documented on the match page!

    1.5 No mercs allowed unless your opponent agrees

    “Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on ETF2L. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.

    A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.

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