Season 15 powered by BlackOut Gaming

Division 6A

Week 2

Date Scheduled:
Results submitted:
by ETF2L Staff

Default Win

European Cool Comrades vs European Not Obviously Hatless
6 - 0

SteamID Screenshots: A B

Players

Not Obviously Hatless (4) Ward3n, Astt, Stennan, RaTSLaYeR
Cool Comrades (6) Mango, Alchemist, Le_LH, Brotato Chip, SL1M, Lyrete
Unrostered (2) Rusti, Rainymood

Warnings

Demos

  • Map (): First Person [Pruned] by Lyrete (43 Downloads)

10 Comments

  1. Condawg: MANDEM said:

    Sup, 12th May 9pm CET/8pm GMT good for you?

  2. Mango: #brahs said:

    Sorry, not good for us.

  3. SL1M said:

    can’t wait to play. glhf

  4. Lyrete: BAGC - RUN! said:

    http://cdn.iwastesomuchtime.com/4212012003252iwsmt.jpeg

  5. Condawg: MANDEM said:

    Please can we use a merc? (he’s in div4 but we had that conversation in steam chat)

  6. Mango: #brahs said:

    Sure

  7. Condawg: MANDEM said:

    Thank you :)

  8. SL1M said:

    GG, you guys out dm’d us

  9. Lyrete: BAGC - RUN! said:

    Could I by any chance have the sTV from Gully for personal use :)

  10. kKaltUu: UbeR | - -chess- said:

    Hello Cool Comrades and Not Obviously Hatless.

    I’m informing you that we’ve noticed Not Obviously Hatless used an unapproved merc.
    Rainy (Rainymood) was not on the roster at the time of the match, nor was he asked as an official merc. Going on the League Rule 1.5:

    1.5 No mercs allowed unless your opponent agrees

    “Mercs” or “ringers” are players that are not on the roster of your team. Teams may not use a merc at any time of a match unless their opponent has agreed to it. If a team does not have enough players for a scheduled match and want to use a merc, they must contact the opponent in time. If the opponent agrees, make sure a log of the agreement is taken and provided in the match comments. All mercs have to be registered on ETF2L. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a default loss and a warning.

    A team can use up to a maximum of 2 mercs, even if the opponent would allow the use of more than 2 mercs. This includes players who are still shown as unverified on the team’s roster.

    I have to give Not Obviously Hatless a default loss, and a warning.

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