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Highlander Open #2 Rules

All general ETF2L rules apply for this competition. In case of a conflict between a rule in this document and a general rule, the one in this document is to be followed.

1. Highlander Open #2

1.1 Division System

1.2 Playoffs

1.3 Map schedule

1.4 Two mercenaries allowed by default and up to 3 mercenaries if the opponent agrees

1.5 Teams with 3 default losses will be expelled from the season

1.6 Teams are not allowed to use new players from week 4 onwards

1.7 Late matches are not allowed

2. 9v9 Highlander Rules

2.1.1 Gamemode: 9on9, classlimit 1

2.1.2 Rosters must have a minimum of 9 and a maximum of 20 players 

2.1.3 Minimum of 8 players needed to play a match

2.2 Weapon Rules

2.2.1 Banned Unlocks List. Unlocks released during the season are banned.

2.2.2 Some set hats are not allowed. Other hats and miscs are allowed.

2.2.3 All item reskins are allowed.

1. Highlander Open #2

1.1 Division System

All teams will be split into different groups and play the first 4 weeks in these groups. This will happen in a swiss-system style meaning that you play other teams with the same/similar amount of points(if you haven't played them already of course).

Three points will be awarded for each map won. No points are given for a loss. In case of a draw a decider round will be played, where 2 points will be given for a win and 1 point for a loss (see general rules 4.1.3 and 4.5.3). League points are awarded purely by winning maps, the number of captures has no effect on league points themselves. Captures only determine which team wins a map.

1.2 Playoffs

At this point the top 4 in each Group will be placed into the Single Elimination Playoffs (starting Sunday the 31st July) where each round half of the teams previously will be knocked out of the cup. each week will feature two rounds. These matches will will be played on the Tuesday and Saturday of each week.

  • Round 1 of playoffs: Tuesday 9th August (Submitted by Wednesday 10th August 23:59 CEST)
  • Round 2 of playoffs: Saturday 13th August (Submitted by Sunday 14th August 23:59 CEST)
  • Quarter-Finals: Tuesday 16th August (Submitted by Wednesday 17th August 23:59 CEST)
  • Semi-Finals: Saturday 20th August (Submitted by Sunday 21st August 23:59 CEST)
  • Grand Final: Tuesday 23rd August (Submitted by Friday 29th August 23:59 CEST)

The playoff structure may be subject to change.

Teams tied for the playoff  spots in their group will be split using the following methods.

  1. Head-to-Head record (If applicable)
  2. Non Default loss games played.
  3. Tiebreaker Score

If the first method does not split the teams, the second method will be used. If the second method does not split the teams, the third method will be used.

The tiebreaker score is detailed as follows:

  • For each match, calculate the ratio of points the team earned compared to the maximum, and multiply this by the opponent’s total score in the competition. Use only scores and opponents from “valid” matches  (matches that were not default wins and were not against dropped opponents).
  • Calculate the sum of all scores calculated via the above method.
  • Divide the sum by the number of “valid” matches played.

1.3 Map Schedule

The list of maps played in the Season can be found on the Cup Hub Page.

1.4 Two mercenaries allowed by default and up to 3 mercenaries if the opponent agrees

All mercs have to be registered on ETF2L.

Two mercenaries are allowed by default and up to 3 mercenaries are allowed if the opposing team agrees. In order for your mercenary to be allowed by default, he cannot be more experienced than the maximum allowed in the cup unless if he is a medic. Experience in other leagues is included. Opponents can allow exceptions. To use more than two mercenaries, you will need specific approval from the opponent for them .

1.5 Teams with 3 default losses or 2 consecutive default losses will be expelled from the cup

If a team receives a third default loss, it will be expelled from the cup. If a teams gets 2 default losses in a row they will also be expelled from the cup.

1.6 Teams are not allowed to use new players from week 4 onwards

Teams may not add new players to their roster after the start of the 4th week.

1.7 Late matches are not allowed

Every match has to be played and submitted within its week’s deadline. If the results are not submitted by Thursday, 23:59, a minor warning will be applied. This warning will not be removed, even if the match has been played. If you did play the match and want the results to be added contact an admin on IRC.

 

2. 9V9 HIGHLANDER RULES

2.1.1 Gamemode: 9on9, classlimit 1

The Highlander gamemode is played 9on9 with a general classlimit of 1. While classlimit 1 is not forced by the config, teams are expected to follow the classlimit at all times during the game. Teams may not have more than one of a class outside the spawn room. The only allowed case of swapping class is to forward spawn. Any other case can be punished depending on the circumstances.

2.1.2 Rosters must have a minimum of 9 and a maximum of 20 players 

The roster must consist of a minimum of 9 players to be eligible to sign up to competitions. Teams must also adhere to a maximum of 20 players or will risk losing their right to a participation item.

2.1.3 Minimum of 8 players needed to play a match

If you are not able to field 9 players you can choose to play 8 vs 9. If you are not able to field 8 players, a default win will be given to the opposing team.

 2.2 Weapon Rules

Overview on whitelist.tf

Weapons released during the season are banned until explicitly stated otherwise. 

2.2.1 Banned Unlocks List. 

The following weapon unlocks are banned:

All other weapon unlocks are allowed.

Pyrovision-granting items are allowed.

Weapon pickups are allowed.

2.2.2 Hats and misc items allowed; Bombinomicon banned

Hats and misc items are allowed. Unique and unusual hats are also allowed. The Bombinomicon is banned. For a full list of banned hats/miscs, check the whitelist.tf link above.
If an opponent uses a banned hat during your match, you are to pause the match and ask for the player to remove it. If the opponent refuses to remove the hat, you have the right to stop the match and contact an admin with evidence to claim a default win

2.2.3 Weapon Reskins allowed

All weapon reskins (Lugermorph, Holy Mackerel, Original, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece, “Festive” stock weapons, …) are allowed.

2.2.4 Taunts

Only default weapon taunts and taunts with fixed durations are allowed. For details, check the whitelist.tf link above.