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Process demoman rollout
Created 12th December 2012 @ 21:50
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This is the rollout I first saw and the one I’ve seen in most games:
http://www.youtube.com/watch?v=nAaVgrPGRr0
Then I saw this rollout:
http://www.youtube.com/watch?v=1bny8efUidA
I’ve timed it and from what I can tell there isn’t much of a time saving for the more difficult jump although I could just be slow in general. Is it worth using the second rollout over the first?
Faster = better. Always (with same health and end position). Practice it obviously.
Last edited by ash,
Pyyyour was working this out on his stream yesterday. http://www.twitch.tv/pyyyour/b/347268386 starts around 1h40.
The lag caused by opening the spawn door forces me to put the sticky on the pole. It’s very hard to get the sticky on the door
Round 1 is horrible on process, the spawndoor always opens way too late. Then again, might just be a matter of more practise on the map.
Also can you get just as far with that first slide if you sticky in the doorframe?
Quoted from SiTeHBu0mbb
Round 1 is horrible on process, the spawndoor always opens way too late. Then again, might just be a matter of more practise on the map.
Also can you get just as far with that first slide if you sticky in the doorframe?
I’ve only been able to get to parallel with the door to second, as in, I don’t surf all the way to the health/ammo, which is really a negligible difference.
Edit: Is it only round 1 that the door fucks up on?
Last edited by DavidTheWin,
You can put the sticky on the left doorframe aswell. If your medic got good spawn you can do the freezetime jump far enough to place the sticky in freeze time. It´s harder to get as far as with the sticky on the pillar, but it´s easier than the strafe if you put the sticky on the right side (+faster if done correctly).
The doors can fuck up every round, but it´s almost guaranteed on the first round.
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