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Predictable movement, why!?
Created 27th November 2011 @ 12:32
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DM also puts too much emphasis on mids :(
Quoted from kuma
actually, it’s a lot easier to move up by having beast aim/movement. it doesn’t take long to learn how to 6v6 as a scout, but you have to be able to take down players first.
True that!
Quoted from MEGAMIDDIE
If you can have at least a 50/50 chance of winning a 1v1, then you should focus on your gamesense, instead of your movement. It doesn’t matter how badly you’re dodging if you’ve got more health. And you don’t need to dodge at all if nobodies looking at you.
In my opinion, gamesense>aim>dodging
The problem with playing MGE / DM is it really doesn’t simulate a 6v6 match at all. I really believe you get more out of playing a public. Then again, my aim really holds me back. Maybe it is better to go dm.
You know we love you. Pikachu can be our herp derp idiot scout pressing m1 + w.
bump
how do you make your jumps erratic and jerky? I find scouts who move like that very hard to hit
I take it you’re the guy from DM earlier today :D
All I was doing was crouch jumping and adding in strafes to
a) Dodge
b) help my own aim
Double jumping is more than legit if it helps you get an extra shot away so you can deal more damage before they can kill you.
No scripts, no secret. I’m just a scrub but I’ll add you on steam if you want a chat
Quoted from Head Hunter
I take it you’re the guy from DM earlier today :D
All I was doing was crouch jumping and adding in strafes to
a) Dodge
b) help my own aim
Double jumping is more than legit if it helps you get an extra shot away so you can deal more damage before they can kill you.
No scripts, no secret. I’m just a scrub but I’ll add you on steam if you want a chat
and your inet connection has been fucked up since the first time i played vs you ^^
Last edited by smziii,
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