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Movie Hud - Jarate recharge bar still visible
Created 20th April 2010 @ 11:55
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When using the movie files, a quarter of the Jarate recharge bar is still visible top left. Any way I can fix this?
edit hudlayout.res – itemeffectmeter, i guess
if there is no such an entry, copy it from a newer “version”, and make it to “0”
Last edited by tesco,
Quoted from tesco
edit hudlayout.res – itemeffectmeter, i guess
if there is no such an entry, copy it from a newer “version”, and make it to “0”
This is the closest I could find and it’s set to 0:
“MeterBG” “Gray”
}
HudJarMeter
{
“fieldName” “HudJarMeter”
“visible” “0”
“enabled” “0”
“xpos” “r162” [$WIN32]
“xpos_minmode” “r125” [$WIN32]
“ypos” “r52” [$WIN32]
“ypos_minmode” “r28” [$WIN32]
“xpos” “r194” [$X360]
“ypos” “r74” [$X360]
“wide” “0”
“tall” “0”
“MeterFG” “White”
“MeterBG” “Gray”
HudItemEffectMeter
{
“fieldName””HudItemEffectMeter”
“visible””0”
“enabled””0”
“xpos””r162″[$WIN32]
“xpos_minmode””c-60″[$WIN32]
“ypos””r52″[$WIN32]
“ypos_minmode””c+64″[$WIN32]
“xpos””r194″[$X360]
“ypos””r74″[$X360]
“wide””0”
“tall””0”
“MeterFG””White”
“MeterBG””Gray”
}
because it’s an older version, they(valve) linked the things in one entry: itemeffectmeter
before that you could found ballmeter, jarmeter, arrowmeter etc
Last edited by tesco,
Well that’s fixed. The charge meter when scoped is now tiny and top left but that’s not that big a deal (and can’t be fixed if it’s all 1 meter, I suppose). :)
Ok, scratch that. It puts the killmessages to left and for 80% out of the screen. :|
Could one of you movie editors just upload the scripts folder you use when converting? :3
What res are you recording at bill?
Assuming its 16:9 (read: 1280×720 or 1920×1200) then it should be off the screen. If its neither of those res’s, you’re doing it wrong anyway. :P
Quoted from Skyride
What res are you recording at bill?
Assuming its 16:9 (read: 1280×720 or 1920×1200) then it should be off the screen. If its neither of those res’s, you’re doing it wrong anyway. :P
1280×720
But I want the killmessages to remain ON the screen, which they are not :p
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