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The delay in firing @ TF2
Created 30th December 2011 @ 12:38
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When I shoot a there is delay
Ping normal FPS too.
cfg good,no loss,choke then 0, then rises.
This is cfg:
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_updaterate 66
rate 60000
cl_interp 0.0152
help plz ;)
Last edited by Death,
Try turning vsync and tripple buffering off. If it won’t work you can try setting prerendered frames to 0.
Quoted from Traxx
Try turning vsync and tripple buffering off. If it won’t work you can try setting prerendered frames to 0.
This is where?: D
In control panel of your graphic card. Maybe try using Chris config if you haven’t yet.
Last edited by Traxx,
Quoted from Traxx
Maybe try using Chris config if you haven’t yet.
It is worth the most recent
It seems like that triple buffring did the delay in firing i was pretty sure ive had that turned off <.<
i am going to blame the incorrect usage of the @ symbol in the topic title
tf2 is not a place snark snark
Quoted from Traxx
Try turning vsync and tripple buffering off. If it won’t work you can try setting prerendered frames to 0.
Because of this, may be more choke?
Choke may be caused by reduced framerate. Did it change since setting prerendered frames to 0 ?
Last edited by Traxx,
try cl_interp 0.1 and cl_interp_ratio 2, i guess your solly/demo? tell me if working
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