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Crash?
Created 16th October 2011 @ 15:33
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Join server, walk 15 meters -> Crash
Join server, walk 10 meters -> Crash
Join server, walk 50 meters -> Happy face -> Shoot -> Crash
Join server, map change -> Crash
Join server, open loadout -> Crash
Anyone else? Its even funnier because we have official in 1.5 hours :)
The guys on my team with the problem didn’t enounter it after they switched to a more standard loadout. Kritz worked fine, don’t know about ubersaw. Removing their custom HUDs didn’t appear to have any effect.
I believe that this problem is to do valve and you would they release a patch. Playing 6v6 and 4 players crashed on the start of the game.
A lot of people i know are having the same sort of problem and i think its just a problem with valve at moment.
mat_queue_mode -1
for those who using “2” for some amd reason
also yes, usually its just hud causing problems
Removing my HUD had no effect, random crashes ahoy still.
Small point, no idea if this is relevant/interesting/already known, but I was speccing an STV last night and was listening in on a mumble relay bot. I crashed AT EXCATLY THE SAME TIME as a guy playing. His machine crashed 90 seconds before mine, but in sync with the stv and comms.
Just an FYI, no idea if this has meaning or was purely co-incidental, it did happen in perfect sync though.
Quoted from Monkeh
Removing my HUD had no effect, random crashes ahoy still.
Small point, no idea if this is relevant/interesting/already known, but I was speccing an STV last night and was listening in on a mumble relay bot. I crashed AT EXCATLY THE SAME TIME as a guy playing. His machine crashed 90 seconds before mine, but in sync with the stv and comms.
Just an FYI, no idea if this has meaning or was purely co-incidental, it did happen in perfect sync though.
Yeah I’ve also noticed that the crashes are kinda synced. Yesterday 5 players crashed from my team at the exact same time, and it happened twice. Also that happened most other games when 1-3 people crashed again at the same time.
In before Valve messed up server-side physics or some other ridiculously sophisticated piece of code and is going to take a month before finding the bug.
Quoted from freshmeatt
In before Valve messed up server-side physics or some other ridiculously sophisticated piece of code and is going to take a month before finding the bug.
About that, doesn’t anyone else thing crouching in mid air is jittery after the last update? This would however be considered client side.
Last edited by ell,
Quoted from ell
[…]
About that, doesn’t anyone else thing crouching in mid air is jittery after the last update? This would however be considered client side.
It’s a known bug at the moment. Goes away on map change but comes back after ~25 mins. No idea how valve didn’t notice. Maybe they don’t know how to duckjump :D
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