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tf_dingalingaling breaks my sounds
Created 12th October 2011 @ 15:56
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IT GOT FUCKED UP ONCE AGAIN:
http://www.youtube.com/watch?v=RzU19HWca3U
I had to make a .wav because .avi is no longer supported with “startmovie” command and the other thing… .h264 or something…. was too weird for me.
At 4.seconds I make a normal noscope = It does a normal hitsound
At the end of the video I make a full 100% charge headshot. = FFFFUUU
This is even worse when I get kritzstickies and do over 1000 dmg with one sticky.
Only snd_restart or removing the dingalingaling completely fixes the problem.
I’ve noticed that it gets more quiet every second and after 30 seconds you can’t hear it anymore.
Last edited by Setlet,
BUMP :)
I’ve been patient.
E: Also normal hits (like a pipe) fucks up my sound too but differently (it jitters all the other voices making them sound silly)
Last edited by Setlet,
Quoted from Skyride
Any chance you could fraps a video of it happening?
I guess i could take a demo and make a “startmovie” of it? I think it has the hitsounds included.
Ye sure, that should do. Just not 100% sure it’ll have the bug in it. Give it a go anyway.
record it with your iphone bro
Quoted from Dr-GimpfeN
record it with your iphone bro
lol apple
Also i tested it and it didnt have any problems. I guess the jitter sounds was from something else.
An important bump. Help :(
Please Help me :/
Tried using a custom dingaling like the q3 hitsound? http://fakkelbrigade.eu/archives/1728/quake-3-hitsound-for-tf2
Quoted from fuo
Tried using a custom dingaling like the q3 hitsound? http://fakkelbrigade.eu/archives/1728/quake-3-hitsound-for-tf2
Indeed I have and it didn’t work. It actually delays the fucked up sound for like 10 seconds, which gives me an opportunity to press my snd_restart bind, but I still want it to get fixed.
Last edited by Setlet,
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