Forum
Weapon view models
Created 17th June 2011 @ 17:44
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How do I turn them off just for my rocket launcher?
Thanks in advance.
http://etf2l.org/forum/general/topic-1926/
There’s probably something more up to date than that but it works for me.
bind 1 “r_drawviewmodel 0”
bind 2 “r_drawviewmodel 1”
bind 3 “r_drawviewmodel 1”
Last edited by M24_,
Quoted from M24_
bind 1 “slot1;r_drawviewmodel 0”
bind 2 “slot2;r_drawviewmodel 1”
bind 3 “slot3;r_drawviewmodel 1”
Heres a toggle for primary and secondary weapons + a separate melee button i like to use:
//Toggle
alias toggle "Weapon_1"
alias Weapon_1 "slot1 ; r_drawviewmodel 0; alias toggle "weapon_2""
alias Weapon_2 "slot2 ; r_drawviewmodel 1; alias toggle "weapon_1""
alias Melee "slot3 ; r_drawviewmodel 1; alias toggle "weapon_1""
bind "q" "toggle"
bind "1" "Weapon_1"
bind "2" "Weapon_2"
bind "3" "melee"
//cycle through the weapons instead:
alias cycle "Weapon_1"
alias Weapon_1 "slot1 ; r_drawviewmodel 0; alias cycle "weapon_2""
alias Weapon_2 "slot2 ; r_drawviewmodel 1; alias cycle "weapon_3""
alias Weapon_3 "slot3 ; r_drawviewmodel 1; alias cycle "weapon_1""
bind "q" "cycle"
bind "1" "Weapon_1"
bind "2" "Weapon_2"
bind "3" "weapon_3"
Last edited by Sketch,
Way to post a bunch of useless text. Put that shit inside the code thingees.
Last edited by pena,
Quoted from M24_
bind 1 “r_drawviewmodel 0”
bind 2 “r_drawviewmodel 1”
bind 3 “r_drawviewmodel 1”
What if you use only the scrollwheel to change weapon?
Quoted from Sylosin
[…]
What if you use only the scrollwheel to change weapon?
cycle aliases
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