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Lerp stuck in the orange and won't change?
Created 10th February 2011 @ 10:16
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Hi.
The title pretty much says it all really. I’m using Chris’ max frames with these interp settings:
cl_cmdrate “40”
cl_interp “0.025”
cl_interp_ratio “1”
cl_lagcompensation “1”
cl_pred_optimize “2”
cl_smooth “0”
cl_smoothtime “0.01”
cl_updaterate “40”
rate “35000”
I’ve tried messing around and changing the cl_interp, but it seems to have no effect. In game, lerp is stuck on 25.0 ms and won’t budge when I change anything. As far as I can tell, orange means bad and I am supposed to raise cl_interp, I think.
Any ideas what I’m doing wrong? Thanks.
It’s meant to be orange, it’s yellow when something is up
Wait 25 ms?… huh….
CHRIS!
Last edited by Яyan,
Isn’t it effects by your cmdrate and others? Try setting it to 67.
I dunno.
Ok, I sorted out how to change it now.
If I change cl_interp “0.0700″ gets the lerp out of the yellow and into the white (lerp = 70.0ms), but that seems really high, doesn’t it?
Perhaps my internet is just shite, which is most likely the case.
Orange lerp is ok, it’s just an indicator that the lerp is less than 2/updaterate. Yellow is bad.
http://developer.valvesoftware.com/wiki/TF2_Network_Graph Read that, and some of this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking .
Quoted from Crasp
Orange lerp is ok, it’s just an indicator that the lerp is less than 2/updaterate. Yellow is bad.
http://developer.valvesoftware.com/wiki/TF2_Network_Graph Read that, and some of this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking .
Ok, thanks for the links. That clears it up a little.
I wasn’t aware that orange was ok. When my lerp is orange, I can’t seem to hit a thing with hitscan weapons. I’ve been having a few lag issues in the last day or 2 so I must have connected the two as being the problem.
orange means your game doesn’t have enough time to fix prediction errors (not that you have any in a good pcw server)
if you would use chris rates you wouldnt have problems – 66/66/0.024 for hitscan…
Last edited by AnimaL,
Quoted from AnimaL
orange means your game doesn’t have enough time to fix prediction errors (not that you have any in a good pcw server)
if you would use chris rates you wouldnt have problems – 66/66/0.024 for hitscan…
I’ll revert back to the cl_interp 0.0375 as suggested in Chris’ config then and see how I get on.
Thanks for the helpsss guys.
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