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Forum

guess what - my hitsound isn't working anymore

Created 18th December 2010 @ 20:12

Add A Reply Pages: 1

nTraum

\V/ Gold
LAME

Since 12-18 update my hitsound isn’t working anymore.
Never had any problems with it so far.
quake3.wav in /sound/ folder.

autoexec:

play "quake3.wav"
tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "66"
tf_dingaling_pitchmindmg "133"
tf_dingaling_volume "0.75"
tf_dingaling_wav_override "quake3.wav"

No hitsound-commands in any other cfg-file.

launch options:
-w 1920 -h 1080 -console -noborder -nojoy -noipx -novid -noforcemaccel -noforcemparms -noforcemspd -sw-w 1920 -h 1080 -console -noborder -nojoy -noipx -novid -noforcemaccel -noforcemparms -noforcemspd -sw

When i am connected to a server I get the following console message.
] play “quake3.wav”
Failed to load sound “quake3.wav”, file probably missing from disk/repository

Playing the file works fine when I didn’t connect to a serv (rephrased: right after I launched TF2)

Yes I do start Team Fortress via Library only, it’s not that join-game-via-steam-friends-rightclick-bug.

Hints? :)))))))))


Last edited by nTraum,

MoZz

1. The soundfile has to be in team fortress 2tfsound
2. Add +play “quake3.wav” to your launchoptions
3. Always load up TF2 before connecting to a server (friends/serverbrowser)

freshmeatt

‹Con›

Quoted from MoZz

1. The soundfile has to be in team fortress 2tfsound
2. Add +play “quake3.wav” to your launchoptions
3. Always load up TF2 before connecting to a server (friends/serverbrowser)

Quoted from nTraum

Never had any problems with it so far.

I think they fixed the pure’s file check algorithm. That’s what’s been written in changelog.

droso

o/

My quake3.wav isn’t working anymore either. :/

octochris

(0v0)

I’m also getting this, suffice to say I’ve done all the usual stuff, and it worked before the update.

Tried with and without “play” in my config and with and without +play “quake.wav” in my command line.

I’m thinking maybe this is an intentional act by valve to block custom hitsounds on sv_pure…

nTraum

\V/ Gold
LAME

Quoted from MoZz

1. The soundfile has to be in team fortress 2tfsound
2. Add +play “quake3.wav” to your launchoptions
3. Always load up TF2 before connecting to a server (friends/serverbrowser)

http://epicponyz.files.wordpress.com/2009/06/batman-was-at-first-like.jpg

AnimaL

Quoted from nTraum

[…]

http://epicponyz.files.wordpress.com/2009/06/batman-was-at-first-like.jpg

i dont get it

Same, and I seem to be too thick to figure out how to remove it and go back to normal hitsounds.

atomka

maksa

Mine stopped working ages ago.

Quoted from octochris

I’m thinking maybe this is an intentional act by valve to block custom hitsounds on sv_pure…

And the benefit of this would be…

I can’t think of anything. Annoying as fuck, give me back my hitsound! :/

Mors Immortalis

KoP!?

Quoted from octochris

I’m thinking maybe this is an intentional act by valve to block custom hitsounds on sv_pure…

whats the point of tf_dingaling_wav_override then?
GJ VALVE

octochris

(0v0)

Quoted from Mors Immortalis

[…]
whats the point of tf_dingaling_wav_override then?
GJ VALVE

are you really ignorant enough to think every server uses sv_pure >0?

Mors Immortalis

KoP!?

It is working on sv_pure 1

AFAIK it wasn’t working on the day it was implemented, they fixed it a few days later

Default sound is annoying, what’s the point of this command if u cannot change the sound?
What’s the poin of disallowing change to this sound anyways. It is used to get you some info.
If it was made on purpose -they can simply remove it as they used to do…


Last edited by Mors Immortalis,

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