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default hitsounds :>
Created 4th August 2010 @ 12:29
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How do I get the default hitsound back?
I’m using another one atm, and just deleting it from sound/ui won’t work.
tf_dingalingaling “1”
tf_dingaling_volume “0.75”
tf_dingaling_pitchmindmg “100”
tf_dingaling_pitchmaxdmg “50”
tf_dingaling_wav_override “”
Replace it in the config, delete the old and put that.
Last edited by HULK,
doesn’t work.
tf_dingaling_wav_override “” should work.
check your configs for dingaling cvars
tf_dingalingaling "1"
tf_dingaling_volume "0.75"
tf_dingaling_pitchmindmg "100"
tf_dingaling_pitchmaxdmg "50"
tf_dingaling_wav_override ""
there you go. Copy and paste it to your auto exec.
Last edited by pena,
I need to have this, if not the default song don’t work :
// — TF2 – Dingaling —
tf_dingalingaling “1”
tf_dingaling_volume “0.100000”
tf_dingaling_pitchmindmg “30”
tf_dingaling_pitchmaxdmg “90”
tf_dingaling_wav_override “Player.Hitbeep”
Quoted from Sparkles
I need to have this, if not the default song don’t work :
// — TF2 – Dingaling —
tf_dingalingaling “1”
tf_dingaling_volume “0.100000”
tf_dingaling_pitchmindmg “30”
tf_dingaling_pitchmaxdmg “90”
tf_dingaling_wav_override “Player.Hitbeep”
// --- TF2 - Dingaling ---
tf_dingalingaling "1"
tf_dingaling_volume "0.100000"
tf_dingaling_pitchmindmg "30"
tf_dingaling_pitchmaxdmg "90"
tf_dingaling_wav_override "Player.Hitbeep"
play "Player.Hitbeep"
it’s the play at the end. it loads the sound into the cache, so it also works on pure2 servers.
thanks, last one worked! (:
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