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RUST
Created 16th November 2013 @ 22:36
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HELLO ETF2L
so me and bar are playing a lot of RUST in our free time (here’s the website of the game: http://www.playrust.com ). contact me if you are a cool guy who also plays RUST and wants to play RUST with me and BaR
#FUCKTF2
Looks somewhat interesting!
http://www.youtube.com/watch?v=jSmeMdHlYoI
^ random gameplay video for lazy people.
looks pretty interesting, any way I can still get a key? the site says they are sold out :/
edit: nvm there will be new keys in 3 hours
Last edited by MARS^,
Looks pretty cool… The Interstellar Marines team could learn something from these guys when it comes to making a game in Unity at low cost and high speed…
Quoted from Maffi
BaR is big nignog
knubbig nignog
[img key=imgposter]http://www.justphotographer.com/wp-content/uploads/2013/04/cute-funny-cat-sliping-paper.jpg[/img]
Last edited by Starkie,
I played it lot of months ago, cool game if you play with friends.
last day to buy the game before its release on steam, they wont be selling more keys till then and thats might be a good chance getting the game on a good price
http://playrust.com/buy/
I bought it, but I’m so lonely
Surprised no one bumped this up after it came out on steam the other day.
Really enjoyable game considering it’s still in alpha stages, well worth the money on steam if you enjoy that sort of thing. Should be a really good game if they keep working on it and adding new things.
Sleep system annoys me though, losing all your stuff when you’re not even online seems like it would get annoying quickly – happened twice in two days, somewhat tedious. Set up a pvp/nosleep NL server that a bunch of us play on with quite a few randoms dropping by, feel free to join and murder us to death: net.connect 93.190.141.101:28035
the sleeper system is ingenious, prevents combat logging and just stacking all items you have before getting raided
Quoted from skeej
Looks pretty cool… The Interstellar Marines team could learn something from these guys when it comes to making a game in Unity at low cost and high speed…
To be fair to the IM team, (ZPS), they did make most of the game in the Unreal engine before realising they didn’t have the monies for the license…or something, so they’ve only been developing with Unity for a much shorter space of time.
Interstellar Marines is shaping up very nicely. Slowly, granted, but it’s getting there, the multiplayer is already a tense and exciting affair and I can’t wait for the goodness this game will bring, goodness, and frikkin’ land sharks!
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