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IGMDB.org

Created 31st October 2014 @ 03:58

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Phnx

kZk

can I donate with tf2 items?

adysky

uploaded my demo, on first try it rendered 36 seconds of pregame, on second try it failed to render :(

Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

CHERRY

Quoted from Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

Chose the best one on the http://huds.tf/
I prefer takya http://huds.tf/takyahud/ based on yahud


Last edited by CHERRY,

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

broeselhud_blue :) http://huds.tf/broeselhudblue/

Maverick

Any of those huds allow you to see the blue/red outlines of players through walls like StatusSpec does when viewing a demo?


Last edited by Maverick,

adysky

definitely dont add the xray vision, it ruins the whole POV. maybe leave it optional. Also hud recommendations: takyahud or broesel, pretty basic


Last edited by adysky,

Maverick

if all else fails I’ll probably just remove the hud and rerender it.

The *real* render: https://www.youtube.com/watch?v=D8QIorfSKc0

Maverick

So as I mentioned earlier, I’ve now finished implementing per-render variable settings. My question to you guys is:

What variables do you want to be able to change?
What do you want those variables to be possibly set to?
If possible, provide a brief description as to what the variable does.

I’ve already got r_drawviewmodel 0/1 and viewmodel_fov(not sure what values though).

For reference, I’ve posted a similar question to the Quake 3/QuakeLive community: http://www.esreality.com/post/2699713/igmdb-demo-renderer-config/

kindred

myx
322

Online

Quoted from Maverick

What variables do you want to be able to change?
What do you want those variables to be possibly set to?
If possible, provide a brief description as to what the variable does.

I’ve already got r_drawviewmodel 0/1 and viewmodel_fov(not sure what values though).

in terms of graphical options, most people just use one of a few configs, so an option to exec these specific ones would probably be used a lot:

launch options
change directx level: -dxlevel 81 / -dxlevel 90 / -dxlevel 98

interface commands
viewmodel_fov – preferably just a number input box if possible, if not then steps like this:
0 / 54 / 70 / 80 / 90 / 100 / 110 / 120 / 130
hud_saytext_time – time chat appears on screen in seconds (default 12, off is 0)
voice_enable – ingame voice chat, (default is 1, off is 0)
hud_deathnotice_time – killfeed fade time (default is 6, 0 turns off killfeed)

graphical commands
mat_bumpmap – best on 0 for dx8, best on 1 for dx9
mat_specular – best on 1 for dx8, best on 0 for dx9
mat_phong – lighting setting, preference (0 or 1)
mat_picmip – texture detail (-1 is highest detail, 2 is lowest)

(setting bumpmap and specular to the opposite of their recommended dxlevel will just cause slightly off-looking lighting effects, nothing drastic)

someone with more graphics settings in mind feel free to chime in, there are a lot more

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