x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 
x
To those who participated in the Highlander Season 32 (Summer 2024), please fill out this Feedback Form for the current & next Highlander seasons!

Forum

IGMDB.org

Created 31st October 2014 @ 03:58

Add A Reply Pages: « Previous 1 2 3

Phnx

kZk

can I donate with tf2 items?

adysky

uploaded my demo, on first try it rendered 36 seconds of pregame, on second try it failed to render :(

Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

CHERRY

Quoted from Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

Chose the best one on the http://huds.tf/
I prefer takya http://huds.tf/takyahud/ based on yahud


Last edited by CHERRY,

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from Maverick

adysky: the renderer is failing due to a hudas iscariote crash. I’m going to try and debug things but if all else fails I’ll probably just remove the hud and rerender it.

I know I’ve asked before, but any other recommended huds I should use?

broeselhud_blue :) http://huds.tf/broeselhudblue/

Maverick

Any of those huds allow you to see the blue/red outlines of players through walls like StatusSpec does when viewing a demo?


Last edited by Maverick,

adysky

definitely dont add the xray vision, it ruins the whole POV. maybe leave it optional. Also hud recommendations: takyahud or broesel, pretty basic


Last edited by adysky,

Maverick

if all else fails I’ll probably just remove the hud and rerender it.

The *real* render: https://www.youtube.com/watch?v=D8QIorfSKc0

Maverick

So as I mentioned earlier, I’ve now finished implementing per-render variable settings. My question to you guys is:

What variables do you want to be able to change?
What do you want those variables to be possibly set to?
If possible, provide a brief description as to what the variable does.

I’ve already got r_drawviewmodel 0/1 and viewmodel_fov(not sure what values though).

For reference, I’ve posted a similar question to the Quake 3/QuakeLive community: http://www.esreality.com/post/2699713/igmdb-demo-renderer-config/

kindred

myx
322

Quoted from Maverick

What variables do you want to be able to change?
What do you want those variables to be possibly set to?
If possible, provide a brief description as to what the variable does.

I’ve already got r_drawviewmodel 0/1 and viewmodel_fov(not sure what values though).

in terms of graphical options, most people just use one of a few configs, so an option to exec these specific ones would probably be used a lot:

launch options
change directx level: -dxlevel 81 / -dxlevel 90 / -dxlevel 98

interface commands
viewmodel_fov – preferably just a number input box if possible, if not then steps like this:
0 / 54 / 70 / 80 / 90 / 100 / 110 / 120 / 130
hud_saytext_time – time chat appears on screen in seconds (default 12, off is 0)
voice_enable – ingame voice chat, (default is 1, off is 0)
hud_deathnotice_time – killfeed fade time (default is 6, 0 turns off killfeed)

graphical commands
mat_bumpmap – best on 0 for dx8, best on 1 for dx9
mat_specular – best on 1 for dx8, best on 0 for dx9
mat_phong – lighting setting, preference (0 or 1)
mat_picmip – texture detail (-1 is highest detail, 2 is lowest)

(setting bumpmap and specular to the opposite of their recommended dxlevel will just cause slightly off-looking lighting effects, nothing drastic)

someone with more graphics settings in mind feel free to chime in, there are a lot more

Add A Reply Pages: « Previous 1 2 3