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Forum

SFM crashing when loading "cp_badlands"

Created 20th August 2013 @ 10:01

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BraveHeart

GOALstar

my source filmmaker keep crashing when im trying to load “cp_badlands”
if im trying another map such as “cp_gullywash_final1” , “cp_snakewater” it loads the map
properly and i can work with it. only cp_badlands seems to be harmed somehow…
help will be appriciated

Almie

pwn!
gum

This happens to everyone, I tried redownloading SFM, verifying and stuff and none of it worked. I wrote an e-mail to [email protected], the best you can do is that, and then wait. If you want to use badlands in the meantime, consider trying koth_badlands or arena_badlands. Assuming you want to use SFM for a frag video, the mid is the same and you can get away with 2nd too if you use sneaky angles. No last though.

Popcorp

If you want, i can try to edit koth_badlands to remove fences on 2nd or you can try Pro version of Badlands http://etf2l.org/forum/maps/topic-26670/?recent=464050


Last edited by Popcorp,

BraveHeart

GOALstar

Quoted from Almie

This happens to everyone, I tried redownloading SFM, verifying and stuff and none of it worked. I wrote an e-mail to [email protected], the best you can do is that, and then wait. If you want to use badlands in the meantime, consider trying koth_badlands or arena_badlands. Assuming you want to use SFM for a frag video, the mid is the same and you can get away with 2nd too if you use sneaky angles. No last though.

i think valve are just fixing and admit the changes between tf2 and SFM in badlands.
and btw i need it for last :( hope they will fix it soon !.. ill send an email aswell.
thanks for help

Fresh'z

§GOLD

you can recompile cp_badlands. it’s most likely that it will work.

learn hammer, not that hard.

http://forums.tf2maps.net/showthread.php?t=5952

Houdini

is it fixed for you guys? because it’s not for me :(

BraveHeart

GOALstar

Quoted from Houdini

is it fixed for you guys? because it’s not for me :(

it seems that it still broken. i thought that this little update of SFM fixed the problem.
but apperantly not

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