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Capturing problems
Created 24th January 2009 @ 17:05
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Hey guys,
yes it’s me again. The long journey of problems goes on. Now its the capturing.
I capture with “startmovie ” so it’s a .png sequence and host_framerate 120. Nothing special. Now I import the sequence in virtual dub, export it as lossless, then to vegas. Export it as lossless with 30 fps and then to megui and encode it into a x264 video. Now as I watch the clip the other models move kinda laggy and sloppy. But that weird problem appears already in the image sequence. As I scrub through the images there are always 2 or 3 frames which are weird. They are off and make everything look weird and laggy. Dunno what to do…
Yeah I could try “startmovie avi” but I want to fix that problem so bad ^^
I uploaded a lil clip that u can see what I mean (pay attention to the scout in front)
http://uploaded.to/?id=5pldjg
play with vlc
update: Okay even in the startmovie avi command there is weird stuff happening.. ^^
rapidshare link: http://rapidshare.com/files/188806685/test-muxed.mp4.html
go with fraps, issue solved =)
dunno about that error I dont trust pngs and neither startmovie command…. always gives me sync errors
updated with rapidshare link
well I never used fraps, but everywhere I read that startmovie has a much better quality outcome and is always used by the “professional” movie makers.. and look at e.g. psy’s movie. He also used startmovie avi and everything looks fine..
Fraps is by far a worse solution than ingame startmovie command.
– For one, if any lag occurs during capture (it doesn’t stay at the solid 30 fps), it’ll appear on the video itself.
– The footage will be encoded already. Although the Fraps encoder makes video quality almost lossless, it still decreases the quality slightly from uncompressed.
– It is and always will be just 30 fps. Not only should 30 fps movies be recorded with 60 or 90, but if you intend to do any slowmotion, it’s just gonna look terrible with a 30 fps captured footage.
– Lastly, video editing programs tend to crash at times when using Fraps encoded footage.
As for the clip, have you tried re-capturing it? Had this quite often back when I made CSS movies, easy solution was to just remove the few frames which were faulty (if you record at 120 fps, and take 3 frames out of a 5 second clip, nobody will notice anything).
This is not the first time I run in to this problem. I tryed to solve similar problem with moose last week or so. We noticed that the lag is not in codecs or so but in the demo file already.
Our problems was in sourceTV demo. The lagging started when you change the host_framerate larger thatn 30. I tryed 50, 80, 100,120 and all of those were lagging. I never have had this kind of problems in a POV-demo from a certain player.
Don’t know how to fix it. I havn’t worked with sourceTV-demos that much so I don’t know if there are known problems/limitations with framerates or commands that could be set for tv.
Okay, I used now startmovie avi with host_framerate 60. Doesnt make the clip look that smooth, but the laggs of the other players are gone. So the only explanation I have is that the player in the demo or the demo itself is lagging and with host_framerate 120 the laggs are recorded with a lot of frames and they kinda get mixed up in the process. So I will have to delete them from the sequence, which will be a hell lot of work but for the sake of quality I would do it… ^^
Or does someone else know a better solution?
As said, recapturing might fix it, but removing them in virtual dub should be pretty easy? just scrub through the frames and press del when you hit a bad one.
Okay will try that out, thx alot guys :)
*EDIT: Okay recaptured the scene with host_framerate 120 and removed the faulty frames in vdub.. looks much better now. Thx for the help. :D
actually fraps can cap at wtever fps u want but I do it at 50fps so I can have a sollid number after encoding to h264.
Don’t listen to anyone who suggests using fraps for a frag movie. They clearly don’t have a clue. But this topic was actually helpful, now I don’t have to record those few problem scenes with 30fps. Thanks Tuna.
120 fps? how much fucking time and disk space have you guys got?
the dcsb teaser was recorded at 30 fps and therefore looked quite laggy at times; now im using 60 fps and thought thats sufficient but 120 – ffs! like 30 seconds with 60 fps are already 4 gb or smth…
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