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Forum

Smoothing demos

Created 19th February 2011 @ 16:44

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mock

OST

I’ve been trying to smooth demos, following a bunch of tutorials (These, for instance 1, 2, 3 ), but I can’t seem to succesfully place, specifically, keypoints. I was wondering if there are any definitive guidelines on what types of demos you can smooth. For instance, I’m interested in perhaps smoothing POV replays of matches, but I’ve read that you cannot smooth a demo properly unless it’s recorded standing completely still. Confused :s

tasKu

e-famous

http://www.youtube.com/watch?v=ZoJPgdM3cX8
I used this when I was new to smoothing.

Phrozen

?

Quoted from tasKu

http://www.youtube.com/watch?v=ZoJPgdM3cX8
I used this when I was new to smoothing.

This^^ :)

mock

OST

I’ve used the tutorial, but somehow I can’t smooth the video, it keeps showing myself standing still for the duration of the smooth. (I had the camera follow me running from the side)

I’m really interested in smoothing a POV demo in thirdperson, but all the tutorials i’ve read say that the character needs to stand still in order for the smooth to work properly. Which makes me wonder what the purpose of smoothing in frag videos is.. and how to do it properly.

Special_K

If you just want the camera to follow you in 3rd person type thirdperson_mayamode in console.

tesco

mrp.

if you’re smoothing, you’re the camera, so you won’t see yourself

mock

OST

Quoted from tesco

if you’re smoothing, you’re the camera, so you won’t see yourself

Is there a way to smooth a demo without “deleting” one of the players?

tesco

mrp.

no

but you can use an stv demo and make it with freecam or just use the normal thirdperson view

dellort

The reason why a player should be standing still when using their pov to smooth is because smooths are affected by jumping, crouching, scoping, etc. If you watch carefully a lot of smooths in tf2 movies (especially the older ones) jump up/down a little due to the player moving around.

tesco

mrp.

and it doesn’t work while you’re dead either

mock

OST

So for the most possible effect from a demo I should have a STV demo and a regular demo. Well, thanks for your help.

dellort

Quoted from mock

So for the most possible effect from a demo I should have a STV demo and a regular demo. Well, thanks for your help.

Really you should have a stv demo, the pov from the player, and a pov from someone else in the match. It’s hard to get more than 1/3 sometimes though.

Blooddrunk

Nein

You also can take a demo of one of the players you played with (if it is a 6on6 demo or something).


Last edited by Blooddrunk,

tesco

mrp.

and if you want to smooth a player or something, then the another pov should be near since that particular demo records only that “scene”/part of the map where the player is

for example you want to record on gran mid but the other player’s pov demo shows granary last, then it’s not going to work, the models will go invisible if they are behind some massive walls or it’s far from the target

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