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CUtlLinkedList overflow!
Created 3rd June 2010 @ 02:45
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Get this engine error whenever I try to skip a few thousand frames forward or more. It makes it pretty damn difficult to make any sort of frag movie, as it takes about 5 minutes to find a clip and then another 5 to refind it and record it once I know it’s there making for a very irritating process.
Win7 64bit, didn’t used to occur.
Seems on some demos it simply takes me back to the menu screen, but I can’t find any connection between the differing instances.
Last edited by kaidus,
Something to do with the update
What I do is go to the tick you want, it takes you to the menu screen, and you just hit “play” on demoui2
It takes me to the tick I want, it just takes some time.
Get online stark you big dumkopff
well, the “tickjumping” is broken now, i guess – use the second demoui and play with the slider :D
Quoted from octochris
Just do it the way I’ve always done it.
playdemo xxxx; demo_gototick xxxxx
This is the same as pressing Shift+F2, load up your demo, enter a tick and press Goto. I prefer doing it that way.
Quoted from eXtreaL
[…]
This is the same as pressing Shift+F2, load up your demo, enter a tick and press Goto. I prefer doing it that way.
It has the same effect, but it does it in a different way (in that it loads from the tick you specify, which gets around this overflow).
Quoted from Dummy
Get online stark you big dumkopff
My computer is busy being in 2 pieces
NO one is going to watch you sticky camp for 5 mins SORRY Kaidus
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