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RJ Badlands Pain Train
Created 13th May 2010 @ 12:37
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http://www.youtube.com/watch?v=9iT37WV8efk
I’ve been doing this jump a lot lately, and it works amazingly well. If no one basicly stands on the point, and you do the jump from main onto their last point, they won’t have enough time to react, and you can do a really quick back cap :)
It caps extremely fast with the pain train.. So is the pain train really useful at these last point moments? I mean, 10 % more vulnerable to bullet-firing weapons, is it worth it at times?
This is my earlier jump without the pain train.
good idea but we will see about the items :>
Where’s the point? It isn’t allowed anyway for the same reason Gunboats aren’t allowed.
Last edited by Rele,
Quoted from Rele
Where’s the point? It isn’t allowed anyway for the same reason Gunboats aren’t allowed.
Update today, read.
Quoted from Rele
Where’s the point? It isn’t allowed anyway for the same reason Gunboats aren’t allowed.
If it’s not, it’s always still a good idea to do the 2nd jump I posted.
Quoted from Traxantic
[…]
If it’s not, it’s always still a good idea to do the 2nd jump I posted.
Fair enough :>
Works very good with the demo as well.
It’s pretty balanced tbh, capping cp2 back becomes at lot easier to.
That’s a really nice decission.
I remember reCon and me doing this together, so we had 2x caprate + 2 sollies on last. ~75% success rate :)
There are lots of ways to ninja cap that point when poeple aren’t standing on it.
I liked your weapon.. How did you do it ? :D
Quoted from Loe
I remember reCon and me doing this together, so we had 2x caprate + 2 sollies on last. ~75% success rate :)
we rock! :D
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