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ctf_deliverance
Created 4th May 2010 @ 22:27
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BLU and RED race to sabotage the other’s attempts to build an underground base in this misty mountain region. A distant storm threatens, and the only way to win is to disrupt the other side’s drilling operations as often as possible!
CTF_Deliverance is an invade CTF map. In this CTF variant, there is a neutral flag that both teams fight over. To score a point, your team must take the flag to the ENEMY’s base. Keep an eye on that radar, because it will tell you who has the flag and where they’re taking it.
Current Version: Beta 2
[Download and Info (TF2M)]: http://forums.tf2maps.net/showthread.php?t=11664
[Download and Info (FPSB)]: http://www.fpsbanana.com/maps/133007
Screenshots:
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_blumid1.jpg
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_redspawn.jpg
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_middle.jpg
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_bludrill.jpg
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_redmountain.jpg
http://www.horizonscape.com/shmitz/maps/tf2/screenshots/ctf_deliverance/ctf_deliverance_b2_redmid1.jpg
This map is for the TF2M Competitive CTF contest. The neutral flag focuses the action, and the map’s layout is designed to encourage interception tactics rather than defensive turtling.
Last edited by Shmitz,
Looks fantasmal and was real good fun to play test in PUGs. I’d recommend it to anyone looking for fast-paced ctf, where holing up in your intel area is definately not the best tactic.
Playtested an alpha of this.
Equipped boats and played it like a jump map.
Loved every minute of it
:D
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