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CP Coldfront RC3
Created 25th March 2010 @ 22:36
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Congratulations
Cheers
Byte
Should’ve been obscure or gullwash tbh, but congrats none the less.
Quoted from Buffalo Bill
Should’ve been obscure or gullwash tbh, but congrats none the less.
Maybe from a competitive point of view, but remember there’s people playing these maps on pubs.
Quoted from lolage
[…]
Maybe from a competitive point of view, but remember there’s people playing these maps on pubs.
3 payload maps should be enough for the pubs imo :p
anyways grats!
Last edited by Springer,
congrats!
Quoted from Shabbaman
I just read that there’s a cp_coldfront_update2.
Yah, I asked Icarus and he said the changes are:
– Faster spawn times
– More cover for attackers on CP2
– Less cover on final CP
I don’t know if I’m forgetting anything, but I think that’s it.
Coldfront (CP) (Update 3)
by Eric “Icarus” Wong
Email: [email protected]
Download:
http://fakkelbrigade.eu/galant/cp_coldfront_update3.zip
Release Notes, Update 3:
– Improved visibility on last CP
– Moved second CP slightly closer to the attacker’s side
– Added cover for players queuing up the healthpack on the second CP
– Improved clipping for zig-zag ramp to middle CP
– Teams that capture the middle CP are now awarded with faster spawn times
Last edited by Angel,
Is it a separate update? Or will it be included in the next tf2 update?
Last edited by Reload,
Quoted from Reload
Is it a separate update? Or will it be included in the next tf2 update?
Yes, we expect this version in official release soon.
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