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cp_mudrock
Created 6th January 2010 @ 21:10
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My next solo 5cp map project after co-mapping with zipok in wildmire, name cp_mudrock
Might go for swamp theme.
Things done:
– Basic middle layout
– Basic 2nd CP layout
– Basic 1st CP layout
– Basic lightning
– Basic gameplay entities (spawns and so on)
Things to do:
– Alphatest
– Alpha1… release
– Detailed middle CP
– Detailed 2nd CP
– Detailed 1st CP
– Proper lightning
– Betatesting
– Beta1… release
Changelogs:
changelog from a1 to a2:
– Added solid window to cp1
– Cut off distances (width and length)
-measuredifferences from cp_tarmo_a1 to cp_mudrock_a2:
overall length per side: 296 units
overall length: 592 units
cp1 length: 144 units
cp1 width: 328 units
cp2 length: 152 units
cp2 width: 552 units
cp3 length: 0 units
cp3 width: 336 units
– Lowered cp2
– Added some props
changelog from a2 to a2a:
– Reduced depth of cp1 water (from 108 to 88)
– Added some cover to cp2 and cp3
– Blue cp2 not floating in air anymore
Screenshots:
http://www.dropbox.com/gallery/3765879/1/cp_tarmo?h=e99a51
Download: TBA
Last edited by tarmo-,
Egypt theme please! I’ll keep an eye on this one, good luck with it :)
I’m excited!
Looks quite dim, more lights please :D
What do you think about lightning (same link as before: http://www.dropbox.com/gallery/3765879/1/cp_tarmo?h=e99a51 )? Swamp theme with that skyboxtexture? (its sky_harvest_01)
Things done:
– Basic middle Layout
– Basic 2nd CP layout
– Basic 1st CP layout
– Basic lightning
Things to do before alphatest:
– Basic gameplay entities (spawns and so on)
Last edited by tarmo-,
Definitely prefer the brighter look and daytime skybox.
I think swamp theme would go well with what you have already, but I too would love to see some more Egypt theme maps :D
first test done, at the moment the scale is abit too big. so im going to squeeze the map 200-300 units shorter and make it more narrow. gameplayflow worked if not mentioning the scale issues.
swamp
The river does fit with a swamp themed map tbh. I really like the look of the mid point, has any testing been done yet tarmo-?
Last edited by ilike2spin,
The river does fit with a swamp themed map tbh. I really like the look of the mid point, has any testing been done yet tarmo-?
first test done, at the moment the scale is abit too big. so im going to squeeze the map 200-300 units shorter and make it more narrow. gameplayflow worked if not mentioning the scale issues.
yeah, its just too big at the moment.
at the moment im scaling down the map
cp1 area has been modified already, next project is cp2 and cp3 areas
old cp1 length: 1952
old cp1 width: 2128
new cp1 length: 1808
new cp1 width: 1800
Last edited by tarmo-,
Looks really good mate! Good job
changelog from a1 to a2:
– Added solid window to cp1
– Cut off distances (width and length)
-measuredifferences from cp_tarmo_a1 to cp_mudrock_a2:
overall length per side: 296 units
overall length: 592 units
cp1 length: 144 units
cp1 width: 328 units
cp2 length: 152 units
cp2 width: 552 units
cp3 length: 0 units
cp3 width: 336 units
– Lowered cp2
– Added some props
changelog from a2 to a2a:
– Reduced depth of cp1 water (from 108 to 88)
– Added some cover to cp2 and cp3
– Blue cp2 not floating in air anymore
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