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cp_mudrock

Created 6th January 2010 @ 21:10

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tarmo-

<3 Fruit

My next solo 5cp map project after co-mapping with zipok in wildmire, name cp_mudrock
Might go for swamp theme.

Things done:

– Basic middle layout
– Basic 2nd CP layout
– Basic 1st CP layout
– Basic lightning
– Basic gameplay entities (spawns and so on)

Things to do:

– Alphatest
– Alpha1… release

– Detailed middle CP
– Detailed 2nd CP
– Detailed 1st CP
– Proper lightning
– Betatesting
– Beta1… release

Changelogs:

changelog from a1 to a2:

– Added solid window to cp1
– Cut off distances (width and length)
-measuredifferences from cp_tarmo_a1 to cp_mudrock_a2:

overall length per side: 296 units
overall length: 592 units
cp1 length: 144 units
cp1 width: 328 units
cp2 length: 152 units
cp2 width: 552 units
cp3 length: 0 units
cp3 width: 336 units

– Lowered cp2
– Added some props

changelog from a2 to a2a:
– Reduced depth of cp1 water (from 108 to 88)
– Added some cover to cp2 and cp3
– Blue cp2 not floating in air anymore

Screenshots:

http://www.dropbox.com/gallery/3765879/1/cp_tarmo?h=e99a51

Download: TBA


Last edited by tarmo-,

ilike2spin

RLM

Egypt theme please! I’ll keep an eye on this one, good luck with it :)

Admirable

(Toucan Ambassador)

I’m excited!
Looks quite dim, more lights please :D

tarmo-

<3 Fruit

What do you think about lightning (same link as before: http://www.dropbox.com/gallery/3765879/1/cp_tarmo?h=e99a51 )? Swamp theme with that skyboxtexture? (its sky_harvest_01)

Things done:

– Basic middle Layout
– Basic 2nd CP layout
– Basic 1st CP layout
– Basic lightning

Things to do before alphatest:

– Basic gameplay entities (spawns and so on)


Last edited by tarmo-,

Admirable

(Toucan Ambassador)

Definitely prefer the brighter look and daytime skybox.
I think swamp theme would go well with what you have already, but I too would love to see some more Egypt theme maps :D

Moreg

dc.

this map has potential imo, im lookin forward to it.

tarmo-

<3 Fruit

The map is ready for alphatest =) Might try to get some tests today or on weekend

tarmo-

<3 Fruit

first test done, at the moment the scale is abit too big. so im going to squeeze the map 200-300 units shorter and make it more narrow. gameplayflow worked if not mentioning the scale issues.

SfynX

T2P

first look through and im very interested, especially mid point. il hop on asap!

Nigh

¿
TF2.ro

swamp

ilike2spin

RLM

swamp

The river does fit with a swamp themed map tbh. I really like the look of the mid point, has any testing been done yet tarmo-?


Last edited by ilike2spin,

tarmo-

<3 Fruit

The river does fit with a swamp themed map tbh. I really like the look of the mid point, has any testing been done yet tarmo-?

first test done, at the moment the scale is abit too big. so im going to squeeze the map 200-300 units shorter and make it more narrow. gameplayflow worked if not mentioning the scale issues.

yeah, its just too big at the moment.
at the moment im scaling down the map

cp1 area has been modified already, next project is cp2 and cp3 areas

old cp1 length: 1952
old cp1 width: 2128

new cp1 length: 1808
new cp1 width: 1800


Last edited by tarmo-,

achy

Looks really good mate! Good job

tarmo-

<3 Fruit

changelog from a1 to a2:

– Added solid window to cp1
– Cut off distances (width and length)
-measuredifferences from cp_tarmo_a1 to cp_mudrock_a2:

overall length per side: 296 units
overall length: 592 units
cp1 length: 144 units
cp1 width: 328 units
cp2 length: 152 units
cp2 width: 552 units
cp3 length: 0 units
cp3 width: 336 units

– Lowered cp2
– Added some props

changelog from a2 to a2a:
– Reduced depth of cp1 water (from 108 to 88)
– Added some cover to cp2 and cp3
– Blue cp2 not floating in air anymore

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