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cp_battery (wip)
Created 27th October 2009 @ 23:47
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Hello I’m making a map:
Mid:
http://i35.tinypic.com/28wdjsn.jpg
Second:
http://i35.tinypic.com/25i98h3.jpg
Last:
http://i35.tinypic.com/mwzddy.jpg
Overview:
http://i34.tinypic.com/2qvqkye.jpg
I haven’t had the chance to do any major playtesting yet, but hopefully this weekend I’ll have a new alpha version out that you can check out.
The map generaly feels too indoorsy. The second point seems kinda empty. I think there needs to be a yard equivalent between second and third cap. I’m not just trying to dump on your map but come with some constructive critisism. =)
The map generaly feels too indoorsy. The second point seems kinda empty. I think there needs to be a yard equivalent between second and third cap. I’m not just trying to dump on your map but come with some constructive critisism. =)
It’s welcome – that’s why I posted it man!! There is a yard type area between the two already, though its a bit small so I expect it will be widened, depending on how it plays. I do want to retool the second point but I don’t have any ideas at the moment, so I’m hoping playtests would help.
also I was thinking if it does turn out to be a bit too cramped, I could easily convert the last point (and other areas if necessary) into an outdoor layout like the mid point.
Last edited by Mark,
I don’t mind the second and last point being indoors it’s just the mid point with it’s huge walls all around that feels like you’ve put them there because you didn’t know what else to do with it.
Last edited by mb,
Hmm fair point; it’s only in alpha so these things are easy to change as development goes along.
raise the ceiling
remove the ceiling
I added some stuff the the second point so it’s not so empty: http://i35.tinypic.com/dpjygl.jpg
aww can’t wait to try it,looks absolutely awesome
Try putting a pipe instead of a contaner on CP2/4, ala granary last.
Just noticed a minor detail, which i know scouts will rage about on playtests.. it’s a “premade route” from 1st to last. There are no ways to outflank the enemy team, it’s all face to face, no possible ways to get behind your enemy at either 1st-2nd or Mid point. Need to work on some ideas there, or else it will become a very boring map rather quickly.
Maybe extend the sidetunnels on mid, so they go all the way to enemys 2nd point, so you can outflank them on mid..? Well just something to get you started at least.
Hope you can use my point of view on it. :) Gl on it, looks promising.
Last edited by FluffY ZeuZ,
I’d like to get some people together to have a quick playtest maybe tomorrow.. anyone up for it?
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