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[WIP] cp_demolition
Created 15th October 2009 @ 16:12
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Update!
I know i havent posted much here in the last time, that is because i changed a lot of the layout for a better gameplay, here’s the full changelog for those interested:
Changelog
Some pictures of the latest version:
Center Cap
Center Cap
Second Cap
Second Cap
Final Cap
Overview
Also, we recently had a 6on6 on demolition, and it played really good.
I still need 6on6 playtesting, if you are interested, contact me, you will also be credited :)
Any feedback is appreciated.
Last edited by Nutomic,
This has a shitload of potential would reccomend getting it playtested
Middle cap and second cap sure do look interesting!
looks cool
A playtest would be really cool. Maybe someone could arrange that?
I already had some testing, but only on public, so i dont have any idea how it plays in competetive yet.
New version bump, download same as in first post. Added an overview of the map at the teams first spawn, to provide better oriantation.
More important: Im searching for a clan for 6 on 6 playtesting against us (Racoon). Div 5 would be perfect, but everything else should also be ok.
New version bump, download same as in first post. Added an overview of the map at the teams first spawn, to provide better oriantation.
More important: Im searching for a clan for 6 on 6 playtesting against us (Racoon). Div 5 would be perfect, but everything else should also be ok.
If you want to i will talk with my team to arrange a match on this map with you guys :)
New version bump, download same as in first post. Added an overview of the map at the teams first spawn, to provide better oriantation.
More important: Im searching for a clan for 6 on 6 playtesting against us (Racoon). Div 5 would be perfect, but everything else should also be ok.
If you want to i will talk with my team to arrange a match on this map with you guys :)
Nice, added you to friends ;)
Last edited by Nutomic,
We played this on one of the TF2Maps.net gamedays.
It was fairly good, but only 3 rounds were completed in 30 mins, and might’ve been a little overscaled for a 6v6 map – in particular the area between mid and 2nd. The texturing was a little confusing as some areas looked virtually identical, particularly inside the bases, although I figured out my way round by the end of the map.
I can’t say I didn’t enjoy myself though, it was fun :)
Last edited by Randdalf,
The spawn times were not ideal, i think that made it kinda hard to cap the last point.
About the map being to big: Which certain area do you think was to big? the area of the second point?
Finally updated the map to a9, heres the changelog:
– turned whole base by 90 degrees
– removed shortcut between cp 1 and 3
– made 2nd spawn accessible
– 2nd cap design changed
I would like to do some 6 on 6 playtesting in the next time, but as i am in a new, rather low clan now, i would appreciate any offer to playtest this, if you arent too high :D
Last edited by Nutomic,
last point looks great with the current layout
the only thing is from 2nd to middle you need a 3rd access point between them
the distance between 2nd and middle is too big try and reduce by 20-30%
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