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cp_obscure_remake_rc1 - Need a Mapper

Created 4th August 2009 @ 15:16

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octochris

(0v0)

Quoted from byte

however I thank you for being even petty on the smallest things at this stage as this is the sort of feedback we are looking for.

was this sarcastic? :((((

byte

No dude was a genuine thanks, as we are looking for ALL bugs.

Cheers

Byte

Up

.:ne:.

Minuscule problems but whatever

http://dl.dropbox.com/u/1578751/cp_obscure_rc40000.jpg – Weird lighting/texturing on the bit above the hole.

http://dl.dropbox.com/u/1578751/cp_obscure_rc40001.jpg – Might just be me but the lighting on that snow strikes me as odd.

http://dl.dropbox.com/u/1578751/cp_obscure_rc40002.jpg and http://dl.dropbox.com/u/1578751/cp_obscure_rc40003.jpg – Window on one side, door on the other.

http://dl.dropbox.com/u/1578751/cp_obscure_rc40004.jpg – You can get caught while trying to walk back across this if you walk from where I’m standing

http://dl.dropbox.com/u/1578751/cp_obscure_rc40005.jpg – Colour of the border of the sign looks out of place is the BLU base and it just generally looks a little ugly in my opinion.

http://dl.dropbox.com/u/1578751/cp_obscure_rc40006.jpg – How is this balancing on thin air?

Sorry if I’ve repeated what other people have pointed out. xxx

Cheers,
Byte


Last edited by Up,

IceCube

9g1c

http://i42.tinypic.com/huf4a0.jpg – flickering texture (1st spawn)
http://i42.tinypic.com/4giscy.jpg – same (2nd point)
http://i43.tinypic.com/15ewkl2.jpg – only one needed

Fading object distances:

http://i44.tinypic.com/153vhnb.jpghttp://i42.tinypic.com/24y0pys.jpg
http://i41.tinypic.com/2s6u1dy.jpghttp://i42.tinypic.com/339j1uw.jpg
http://i41.tinypic.com/2ngvd5e.jpghttp://i44.tinypic.com/15flovd.jpg
http://i41.tinypic.com/b4jjgo.jpghttp://i39.tinypic.com/dng4jl.jpg
http://i43.tinypic.com/riyv82.jpghttp://i41.tinypic.com/2587cpv.jpg


Last edited by IceCube,

Defur

jesus how can there be so many glitches + errors in one of the RC’s..

:((

byte

When you add more stuff it accumulates to x3 over the problems to be found. You should try it sometimes, see how many you’d miss.

Most of the bugs occurred are from other changes which in turn came from other changes and so and so on…

Anyway none the less I appreciate people finding these bugs :)

Cheers

Byte

spence

¤_¤

Quoted from Defur

jesus how can there be so many glitches + errors in one of the RC’s..

:((

Theres not that many tbh, many of the prop fade distances will take all of…..5 seconds to change. The majority of them are very minor! and as byte says they are just the accumulation of other alterations cause other glitches.

octochris

(0v0)

Quoted from Defur

jesus how can there be so many glitches + errors in one of the RC’s..

:((

you clearly aren’t a programmer or map maker…

Koeitje

AUTOBOTS

General rule in programming and mapping: fix one thing, break at the very least another.


Last edited by Koeitje,

Randdalf

(0v0)

Prop fade distances are a compromise between FPS and acceptability (although they’ll only marginally affect FPS), some of the prop fades in L4D/L4D2 are ridiculous, but then again, the game runs well. Unless it’s an extreme case of the prop being right next to you and appearing, I don’t think they’re a huge problem.

byte

Quoted from Koeitje

General rule in programming and mapping: fix one thing, break at the very least another.

God you are so dense it’s untrue.

Cheers

Byte

Defur

Quoted from octochris

[…]

you clearly aren’t a programmer or map maker…

Well noshit sherlock.

well will still be looking forward to the day were the ULTIMATE map gets done, cheers byte.

byte

Quoted from Defur

[…]Well noshit sherlock.

well will still be looking forward to the day were the ULTIMATE map gets done, cheers byte.

hehehehe me too mate can’t wait :x

Cheers

Byte

RareSpycrab

Just a minor bug thats probably my crappy gfx. http://tinypic.com/view.php?pic=2edcqwo&s=5 At 3rd cp if you look into the sky and bring your aim down over the buildings relativly fast your fps will drop down to about 20 and you get serious mouse lag. It probably wouldnt matter in a game but its one of them can not be unseen things.

Lewis

Orange.

this map reminds me of bases in tfc. so many versions still came out an okay map.

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