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cp_obscure_remake_rc1 - Need a Mapper
Created 4th August 2009 @ 15:16
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Byte could you fix pleaze the door bug at the exit of the blu base to the 2nd CP?In yesterdays pickup me and my team just got stuck there for like 5 sec
Edit: Ty mate!
Last edited by alfa,
Already noted and fixed
Cheers
Byte
Dunno if someone mentioned it , but there’s a hole at the top of the door , also u can shoot stickies/rockets etc. throu the top of door. Like on freight last point. And realy nice looking map.
http://img20.imageshack.us/i/cpobscurebeta0000.png/
Yeah it’s been spotted by about 10+ ppl ! hehe but thanks for posting if you spot any other bugs let me know dude.
Also guys get posting on one of those forum links i provided my previous post plz ! >_<
Cheers
Byte
Quote from Koeitje from the “the perfect 5 CP map”, thought i’d move the reply into here not really relevant to that topic.
“The idea of obscure was that it should reward risky play by having obscured routes that could get you behind the enemy. Especially when pushing from mid to 2nd this is important. In it’s current form it hasn’t.”
Completely false koeitje you haven’t played it long enough then to realise, you have 2/3 routes, which are obscure and cannot be seen going to back cap.
1 – being the ramp room which when u enter is obscured mostly by a pillar if you stand on cp3 as your far more cautious about what could come behind the box or a sniper shooting your ass from the balcony.
2 – The building after the ramp room is a perfect ninja place usually used by scouts and if you watch out daggial does it or some other scouts who’ve done it before NOT-HIM is another you’ll notice the enemies got obscured by what they saw because the scout sneaked into the ramp room. However its like 100% full proof obscure like say it is on badlands where you can go canyon round a building obviously.
3 – The far left corner going from the balcony is another obscure route which soldiers seem to miss i’ve noticed alot…if you don’t know i mean ask me on irc tonight.
So i totally disagree with that statement, however your 2nd statement
“It is also quite hard to get somebody in position for a backcap when defending last because all exits can be seen by 1 guy and there isn’t much cover when you get out”
is some what true and i might consider something to change that concept although i like the idea behind obscure in that you have to be versitile with your classes to suceed in pushing them back, ample times you see players switch from scout to sniper to spy to gain a kill which would push you back to cp2 then the pressure mounts, so it’s a totally different concept then having a ninja class i.e. a scout just to go do a simple thing and jus run an stand on a point.
A bit like granary? You can’t really ninja granary unless the team is poop and don’t cover top? Bit like obscure you can’t really ninja obscure unless the team is poop and don’t cover main/left lobby door, just remember the people on the top lobby can’t see main because if they want to see what is main they either
a) have to drop down
or
b) stand near to the ledge and thats sniper territory as you saw last night when you sniped from top spawn =)
Their view is obscureeeeeeeeed thats the whole point :P we’ll see though might have a re-think.
Cheers
Byte
Last edited by byte,
Disagree completely on the ramp room between 2nd and mid offering any kind of cover. You can see the entrance at the lowest point from 2 safe positions (both unsnipable). So nobody will ever get in there unseen. Maybe in the heat of battle, but even then there are still scouts there. Dropdown on gran is much better example of a route for a backcap. Because you have to decide what to do when pushing. Push 2 scouts in garage and hope nobody drops down? Hold 1 scout back and 1 near door while heavies push etc.
Having 1 good camping spot (the house after the ramp) doesn’t do much justice to the map’s name.
By far left you mean the hole? or?
But you are saying just spam the living daylight out of the pushing team to allow for a cap? Why not just make 1 doorway then? Maybe a bit over the top, but do realise that this mechanic doesn’t come from a great layout but is just a natural concequence of having an extremely straight forward map. It’s fun to play, don’t get me wrong. But don’t think to much behind it :).
Last edited by Koeitje,
I’d stick to your opinion as i don’t think you’ve figured the map entirely, if you think there is only 1 building to justify a ninja then i’ll stop continuing this discussion as it’s quite apparent your not being open minded enough. So you have you opinion stick with it if your so adamant its right :D
And no i wasn’t talking about that balcony i was talking about when pushing from cp3 to cp2 far left where a sniper is a scout can easily ninja there and wait and hide between the ledges its called a blind spot which happens alot i must admit snipers/scouts get caught out even soldiers if your someone like Predz who does 2 meatshots in less than 1 second ^_^.
I’d give yourself time to figure out how to ninja tbh it’s defo not like badlands i.e. 100% you can’t see where they are but your view is definitely obscured. But i’ve seen it happen at least once or twice in every pickup so clearly it must be possible ^^
All i have to say on ze matter!
Cheers
Byte
This resposne on the interlopers made me smile :D
having resources out of reach such as the health in the air and the metal/health on the container is a general no-no, as it makes it difficult for engies to set up anywhere effectively
I’d stick to your opinion as i don’t think you’ve figured the map entirely, if you think there is only 1 building to justify a ninja then i’ll stop continuing this discussion as it’s quite apparent your not being open minded enough. So you have you opinion stick with it if your so adamant its right :D
And no i wasn’t talking about that balcony i was talking about when pushing from cp3 to cp2 far left where a sniper is a scout can easily ninja there and wait and hide between the ledges its called a blind spot which happens alot i must admit snipers/scouts get caught out even soldiers if your someone like Predz who does 2 meatshots in less than 1 second ^_^.
I’d give yourself time to figure out how to ninja tbh it’s defo not like badlands i.e. 100% you can’t see where they are but your view is definitely obscured. But i’ve seen it happen at least once or twice in every pickup so clearly it must be possible ^^
All i have to say on ze matter!
Cheers
Byte
We just have a different interpretation of obscured. There definitely spots to hide, but not more than on any other map. Probably even less. Nothing wrong with it, just weird that the basis for your map was this idea of obscured passage ways. High risk high reward etc. Like the drop down through the water.
Last edited by Koeitje,
Ye me too wildcard :D i didn’t know whether to laugh or cry and feel sorry for the poor individual if he read the original post of what type of map it was then i doubt he’d of said that or maybe im wrong LOL :D
Cheers
Byte
“This map is TF2 gold” – NY Times
“A map for all classes” – The Guardian
“HUGE FUCKING TITS, i mean PLAYSTYLE” – The Sun
very sexy update, plays really well
Not you as well baerbal was bad enough hearing it from Dave u tart! :P
Cheers
Byte
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