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Forum

Updating cp_snakewater

Created 10th February 2016 @ 21:53

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Jan

(League Admin)
|FV|

It’s doing that on both sides: http://i.imgur.com/y4EXBR2.jpg

Personal opinion: Map feels too dark.

doks

Too dark for what rofl ?

Enough processy and sunshiny maps. The new “old” sky is awesome.

choiie

keso

Quoted from Jan

It’s doing that on both sides: http://i.imgur.com/y4EXBR2.jpg

Personal opinion: Map feels too dark.

This is due to using lower compilation settings to speed up compilation and decrease file size. The light settings are the same as the official version.

Alfie

(ETF2L Donator)
bobs

the forwards spawn is broken on mid red side

http://images.akamai.steamusercontent.com/ugc/314496214544270389/0F370E34E8884634C1F775E04A4414B207D34AE1/

Jan

(League Admin)
|FV|

Quoted from doks

Too dark for what rofl ?

I said it’s just my opinion. It’s a bit darker than _final1 version.

choiie

keso

Alright, sorry about that broken version. This one should be rather bug free considering the number of hours I’ve been mindlessly running around it (but I can’t wait for you to prove me wrong).

Here’s the most recent version: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u3.bsp.bz2

Changelog u3:

Major:
* Pulled back canopy above saw-mid connector. Image: http://images.akamai.steamusercontent.com/ugc/320125724630336602/668294A3F70BCEA21F0ABEBBDA4C8BD9DA750B36/
* Fixed red forward spawn

Minor:
* Fixed missing textures
* Fixed newly introduced hiding spot
* Tweaked grass ramp
* Fixed invisible fence
* Fixed some wrong coloured textures
* Fixed solid doors in spawn
* Removed barrels from spawn
* Removed gap in fence near grass
* Simplified geometry of ramp at last
* Fixed rock sticking out of wood wall
* ???
* BLU crane is now blue!

As always, your playtesting is appreciated. Hopefully this version is stable enough for some continous playtesting of the gameplay changes.

Cheers,
chojje


Last edited by choiie,

Princess Luna

TC

One of my fav maps

walters

105

http://steamcommunity.com/id/archivalds/screenshot/282971566640208869
Maybe it’s just my graphic fault

choiie

keso

Ok, here’s u4! Hopefully there will be no packing errors this time, if you get visual bugs please tell me and I’ll get a new version running.

Download u4: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u4.bsp.bz2

Changelog u4:

Major:
* Ramp at last somewhat reverted
* Increased spawntime reduction when attacking last from 3 to 4 seconds
* Decreased last cap time from 2.3 to 2.1 seconds

Minor:
* Fixed floating chimney
* Changed roof clips for consistency
* Fixed forward spawn roof clipping
* Mirrored some signs for consistency
* Replaced some lighting props
* Fixed some clipping errors
* Fixed missing custom assets
* Fixed roof clipping through ceiling
* Made more doors non solid
* Added some fancy lighting
* Added some fences
* Changed solidity of various props
* Fixed some shadow bugs
* BLU radio tower is now blue!

choiie

keso

Updated to u4a to fix packing once and for all.

Download: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u4a.bsp.bz2

Changelog u4a:

* Fixed small visual bugs
* Tweaked some clipping
* Finally fixed material packing…


Last edited by choiie,

choiie

keso

Happy Easter everyone,

Here’s a special egg for you, u5 download: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u5.bsp.bz2

Changelog u5:

* Fixed some visual bugs
* Removed some obstructive detailing
* Fixed displacement seams
* Fixed saw columns not being mirrored
* Fixed some missing overlays
* Fixed stickies not sticking to roofs on mid
* Changed the train crates near 2 again

Hopefully this will be the stable for version for final playtesting before I ship the update to Valve.

choiie

keso

Hey guys, sorry about the long wait.

Here’s u6: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u6.bsp.bz2

Changelog u6:
Fixed some visual inconsistencies
Changed solidity of various props
Reverted ramps on last to opaque
Train crates are now lumber
Adjusted clipping to more closely resemble geometry
Fixed some displacement bugs
Fixed duplicate stairs ;-;
Full lighting compile – please comment if any place seems darker than the stock version

This will be played in the preseason cup.


Last edited by choiie,

choiie

keso

Here’s u7 just in time for the preseason cup:

Download link: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u7.bsp.bz2

Changelog u6

Major:

* Made the map brighter

Minor:

* Improved clipping on mid
* Removed some obstructive detailing
* Fixed floating stuff
* Fixed some missing clips
* Fixed clips blocking off window
* Fixed some visual bugs

Hope you’ll enjoy this version in the cup.

choiie

keso

Here’s u8:

https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u8.bsp.bz2

Changelog u8

* Improved clipping near window
* Fixed not being able to jump from fence to cheese
* Fixed some texture bugs
* Fixed some more edges
* Fixed some misaligned clips
* Fixed a weird hiding spot
* Improved log splash behaviour

It seems like bugs keep cropping up; but it’s good to get this in depth. I really feel like the stable version is creeping closer.

Thanks for all your assistance!

choiie

keso

Hey guys,

Updated to u9: https://dl.dropboxusercontent.com/u/2447457/cp_snakewater_u9.bsp.bz2

Changelog u9:

* Repainted RED lobby (already in u8)
* Removed clutter in lower lobby (already in u8)
* Fixed top right roofs on mid not being mirrored
* Fixed lobby “shelves” not being mirrored
* Fixed corners of top left roofs on mid
* Removed beams and clutter in spawn ceiling
* Kind of fixed being able to stand on clip walls (apparently it’s a known Source bug)
* Improved lighting further
* Fixed some shadows leaking through walls

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