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pl_3dnrav
Created 31st December 2015 @ 14:31
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Hello, I present you my new map, a single stage pl map. This is actually the very first version, so expect a lot of changes, I would higly appreciate to get some competitive playtesting during the first versions, it’s way easier for me to make radical changes now than later.
If you’re wondering about the name, it was meant to be a collab with 3dnj, he’s actually too busy to work on it, so I had to make everything, and i’m too lazy to change the name ahah :)
Some pictures :
https://dl.dropboxusercontent.com/u/4055243/3dnrav/overview_a1.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10018.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10019.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10020.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10021.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10022.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10023.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10024.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10025.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10026.jpg
The map file :
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a3.bsp.bz2
Feedbacks highly appreciated, note that this is the very first version so it’s still really rough in terms of pacing and gameplay.
Last edited by RaVaGe,
On the screenshots of the outside areas it looks really open, do you plan on changing anything to remove a few sniper sight lines?
Quoted from kKaltUu
On the screenshots of the outside areas it looks really open, do you plan on changing anything to remove a few sniper sight lines?
Well it only depends of the feedback I get during the playtest, if the snipers are overpowered I will make the changes that are needed.
Tbh defenders have way too much high ground
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a2.bsp.bz2
A2
Made some changes to make the pacing better, especially for the 3rd point.
The flanks of the map seem unnecessarily complex and very tight on the most parts of it. It gives a lot of advantage to the defenders. The most of the flanks are inside ramp-rooms. I would make them more open and try to variate a bit more.
Also like Kryma said, the defenders pretty much have high advantage everywhere. It’ll be pretty hard to push. Last point seems very hard to push. I should try to play if at one point really.
We already playtested the map, for 6 rounds played, the defenders only won a single time.
But that’s why I’d love to get some comp testing, casual and comp are way different.
A3 – https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a3.bsp.bz2
– Removed the door to open up the choke at 3.
A4
– Modified CP3 and CP4
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a4.bsp.bz2
https://dl.dropboxusercontent.com/u/4055243/3dnrav/overview_a4.jpg
Last edited by RaVaGe,
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