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koth_viaduct_pro5 released

Created 19th October 2014 @ 04:01

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lawn

︻芫═一☺
hp

EDIT: DOWNLOAD LINK
http://forums.tf2maps.net/downloads.php?do=file&id=5958

TFTV thread
http://teamfortress.tv/thread/21852/koth-viaduct-pro5-release

post feedback on TFTV thread if possible, the mapmaker doesn’t read here

Hey,

so, me and Fubar (the mapmaker of koth_pro_viaduct_rc4) are going to eventually push out a new version of pro via – potentially the final version. This will mostly be bugfixes (eg: adding blockbullet layers to stairs to stop stupid splash damage bugs) – which can be seen here – some things can definitely change because we haven’t started working on it at all yet. If you have any suggestions of bugs to fix or think we’re underestimating the impact to gameplay of any of these fixes it’d be cool if you would post them here

We’re open to (small) balance changes that don’t affect how the map is played drastically also, so if you have anything in that regard then you can post those here too


Last edited by lawn,

unu

Can you make the stairs to connector easier to use as a ramp for rocket/sticky jumping? Right now it’s only possible to surf it if you aim for the top part of it.

Popcorp

-You can shoot projectiles over the roof near spawn: 1,2,3

-Same here: 1

-Maybe fix being able to shoot over the connector? 1

-No Build top rocks to prevent building sentry up there: 1

-Extend this so you can jump on lower bridge (you technically can do that but it’s quite hard)? 1,2

-Move small ammo packs a bit, i think this place would suit it better: 1

-And you need to find a way to fix splash on this lil surface: http://youtu.be/udDoWknag1I

Cheers


Last edited by Popcorp,

Starkie

ulti?
sniper

Quoted from Popcorp

And you need to find a way to fix splash on this lil surface: http://youtu.be/udDoWknag1I

he’s already done that, if you see something about “blockbullets” its 99% about fixing that issue
http://i.imgur.com/rddr0KW.png that makes me very happy


Last edited by Starkie,

lawn

︻芫═一☺
hp

Quoted from Popcorp

-Move small ammo packs a bit, i think this place would suit it better: 1

I like this and people I asked (various classes) said it’s very little impact so it’ll be done

Quoted from Popcorp

-You can shoot projectiles over the roof near spawn: 1,2,3

-Same here: 1
-Maybe fix being able to shoot over the connector? 1

these can be removed if nobody objects – don’t think they add much to the map I guess

Quoted from Popcorp

-Extend this so you can jump on lower bridge (you technically can do that but it’s quite hard)? 1,2

you can bunnyhop it already as you said, and extending the railing just makes the (already pretty crazy) sniper sightline here even worse – I’d consider adding it if there’s a way to avoid that

Quoted from Popcorp

-No Build top rocks to prevent building sentry up there: 1

I guess we can do this


Last edited by lawn,

lawn

︻芫═一☺
hp

map is done, there’ll probably be a better post later tonight about changes etc

http://forums.tf2maps.net/downloads.php?do=file&id=5958

TFTV thread with changelog etc

http://teamfortress.tv/thread/21852/koth-viaduct-pro5-release

it’d be better to give feedback there cause the mapmaker doesn’t read here afaik


Last edited by lawn,

quintosh

ITIFY
op_sqd

please let us splash china again

lawn

︻芫═一☺
hp

new version coming soon, if anyone has any suggested bugfixes, post em here

we’re also going to try make the map better visually (nothing drastic I think) – so if anyone has any suggestions of how to do that, or any areas they think are particularly ugly, post here or pm me

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Have you considered shortening china even further? I know it could be a bit hard to implement because of the doorway below it but I just think that snipers have too many sightlines from that position right now.

I think it would make sense if a sniper could see the left side from cliff, right side of middle from china, main and left middle from the other side of house (forgot what it’s called, maybe japan?) and cliff and right middle from left side/stairs. (All from BLU point of view)

The way it is now, a sniper can go china and see everything apart from cliff, which I think is the main reason why sniper is so strong on viaduct.

fraac

JOHN
CENATION

I like the current power of snipers. You still need a good one on a good day to make it worthwhile.

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from fraac

I like the current power of snipers. You still need a good one on a good day to make it worthwhile.

Try highlander and you’ll probably change your opinion.

AB

fuck snipers. can you make it so that whenever the map is loaded on a server the class limit goes to 0?

fraac

JOHN
CENATION

Quoted from MARS^

[…]

Try highlander and you’ll probably change your opinion.

NO.

hr

Quoted from fraac

I like the current power of snipers. You still need a good one on a good day to make it worthwhile.

Even in 6’s I think the china sightline is too strong as you can pretty much see everywhere from it. Yeah there might be less good snipers in 6’s but even someone as bad as me at sniper can do really well on viaduct and that’s really not ok.

Kaneco

Meh I think china is fine. Its one of the few maps where sniper can be competitively viable and it can work, adds a little variety. And if u push from cliff there not really a way the sniper can counter that.

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