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ctf_turbine_pro_rc4 (updated)

Created 27th April 2014 @ 19:53

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Starkie

ulti?
sniper

Original thread

With the permission of Mark I’ve been making small changes that I felt were necessary before Turbine is played in the season.

Download: [Link]

Changelog:
I may have forgotten a few things
– Replaced boxes just outside the intel room with a ramp
– Fixed splashbug on stairs
– Changed the stairs on mid to mesh ramps
– Improved player clipping on props and corners
– Changed small ammo packs on mid into medium ones
– Removed misleading ledge on the upper level of the intel room
– Removed unnecessary props underneath the stairs/ramps on mid

Screenshots of the main two changes: http://imgur.com/a/MhQcd


Last edited by Starkie,

alba

duplo

looks deschent

Starkie

ulti?
sniper

There’s a bug with the cubemaps if you have HDR on – I should have it fixed fairly quickly.
Edit: Fixed it.


Last edited by Starkie,

DUCKSLAYER

Looks neato, keep up the good work!

jx53

thanks
map still sucks tho

Quoted from jx53

thanks
map still sucks tho

> you

Leftism

W.tf
KC&LtL

Mirrors:
http://fakkelbrigade.eu/maps/ctf_turbine_pro_rc4.bsp.bz2
http://94.23.94.40:11380/tf2/maps/ctf_turbine_pro_rc4.bsp.bz2

Courtesy of CHERRY and kkaltuu

T0m

(ETF2L Donator)

obamaface

kustom3

AwS
DA!

This is minor, but IF some day you release another version of the map, it could be a good idea to make “stuck proof” (with the invisible wall trick) these parts of the map : http://imgur.com/a/ehFFv
It might even save your medic some day!

Collaide

Quoted from kustom3

This is minor, but IF some day you release another version of the map, it could be a good idea to make “stuck proof” (with the invisible wall trick) these parts of the map : http://imgur.com/a/ehFFv
It might even save your medic some day!

Nice crosshair haha

taro

Nice changes, ramps>stairs.

Also just gonna throw this out here. I remember playing around with turbine around a year ago in SDK and adding a functional touch-to-return mechanic. So I might be able to make a touch-to-return-the-flag version of the map, or show someone how to do it. It’s been a while so I’ll need to install SDK again to remember how I did it but it wasn’t that hard.

Just realised hammer is now installed with TF2, awesome!


Last edited by taro,

Kaneco

Looks cool, hate the damn stairs. A bit more fluid transition like this.

But you did remove the crates on mid as well didn’t you? Or they were already removed in the other pro version?
Also, is this the version that’s going to be played this season?

MARS^

(ETF2L Donator)
ANIMA
op_sqd

all maps should have ramps instead of stairs :>

Leftism

W.tf
KC&LtL

If done correctly, stairs and ramps function the same way.

A lot of mappers just add a player clip over stairs rather than a “block bullet” brush which acts as an “invisible ramp” of sorts.

Stairs aren’t the issue, it’s how the mapper makes the clipping in hammer which really affects game play.


Last edited by Leftism,

stuntz

Quoted from Leftism

If done correctly, stairs and ramps function the same way.

A lot of mappers just add a player clip over stairs rather than a “block bullet” brush which acts as an “invisible ramp” of sorts.

Stairs aren’t the issue, it’s how the mapper makes the clipping in hammer which really affects game play.

What Leftism said, almost every map valve has is made like this go check in badlands :D

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