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cp_sunshine (5CP)
Created 7th September 2013 @ 03:02
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are we going to be banned if we use that exploit? cuz that also happened to me during some scrims on this new map, and there was no stairs, windows and stuff and i pretty much watched everything on the map
same thing happend to me , this can’t be coincidence. I never had this on any other map.
have you tried moving the map from tf/downloads/maps to tf/maps or vice versa? sometimes that can fix those really really odd engine bugs that occur.
for the others: can you please provide screenshots to go with your claims? i don’t doubt that it happened but I need to know exactly what props it was occurring with in order to get any legitimately useful feedback.
More likely than not it’s an engine bug as simple missing props or textures aren’t known to cause that issue, but you never know
Last edited by phi,
retrying in console didnt fix it, restarting tf2 did.
pic : http://steamcommunity.com/sharedfiles/filedetails/?id=433890387
That’s the only picture I have, if I encounter it again I’ll make more.
Last edited by Synrise,
it might happen on other maps, but on Sunshine it happens after loading map second time. Robert maid some screenshots, I am too lazy:
http://steamcommunity.com/id/drksdr/screenshots/
Last edited by Hajdzik,
Readd shitdick please and resore it to its former glory. #FreeShitDick
Let’s resurrect this dead post
After seeing this video from sideshow (http://plays.tv/video/55805fbde61116fed1) i tried putting a teleporter myself there and it did the same thing. It seems like the whole like area doesn’t work for a teleporter since whenever somebody enters it the exit just destroys itself.
EDIT: Tried it on both sides and the exit still exploded, idk wtf is going on.
Last edited by Frozy,
Yeah apparently it’s because people would get stuck there or something? I dunno it’s not that important, not like you need a tele there very often :D
Quoted from Frozy
Let’s resurrect this dead post
After seeing this video from sideshow (http://plays.tv/video/55805fbde61116fed1) i tried putting a teleporter myself there and it did the same thing. It seems like the whole like area doesn’t work for a teleporter since whenever somebody enters it the exit just destroys itself.
EDIT: Tried it on both sides and the exit still exploded, idk wtf is going on.
cp_sunshine_rc8
Upvote Sunshine on the Steam Maps Workshop!
Google Drive Download: https://docs.google.com/uc?id=0BybsdBbM2e8xaGhKUll0dzhWYkU
Mediafire Download: http://www.mediafire.com/download/lowlj2id10jn3us/cp_sunshine_rc8.bsp.bz2
If there is anything broken, contact me on Steam or post here and I will get it fixed ASAP.
All other relevant information, including changelog and pictures, can either be found in the OP of this thread or the map’s teamfortress.tv page! Thanks and have fun!
Last edited by phi,
you can stand on this little pallet
http://i.imgur.com/oiDhBs1.jpg
and see over the boxes again with perfect cover
http://i.imgur.com/ZkTpsu6.jpg
im liking the changes, keen to see how it’ll play out
cp_sunshine_rc9
LEAGUE ADMINS: PLEASE USE THIS VERSION FOR NEXT SEASON(s)!
PLEASE contact me if there are any issues which need fixing! I can release a quick rc9a if need be.
DOWNLOAD: http://tf2maps.net/resources/sunshine.47/download?version=1512
Changelog:
• reduced file size drastically (repacking!)
• increased performance, optimization, and FPS across the map
• can’t stand on wooden palette on last to see over boxes into lobby anymore
• clipping on structure behind last point refined
• aligned texture on metal beams above last
• changed all models/props_spytech/computer_wall03.mdl to *_wall04
• added one wooden palette to block slim sightline from last spawn
• moved medium ammo on low ground on last back to old spot
• refined displacements on mid
• removed two lights at flower in valley
• removed shadows on wood doors
• removed benches right outside of spawn
• clipped off a hiding spot in lobby
• extended high platform in valley towards mid slightly
• added box near high platform in valley to allow scouts to jump
• widened wooden ramp up to mid platform slightly
• expanded high ground next to lighthouse slightly
• filled in gap underneath wooden stairs next to mid forward spawn
• fixed a case where you could see the nodraw side of a brush
• extended the high ground near the staircase near choke on last by about 48 u
• fixed spectator cam on BLU last being linked to the RED last point instead of BLU
• added spectator cameras on second
• removed props in scaffolding under roof in lower lobby (above the healthkit used in rollout)
• removed tiled “brick” props on blu side near flowers and mid
• removed unnecessary brushwork on ceiling through cafe
• removed garbage props in cafe
• removed smaller arch doorway detail bits nearby pack on second and in flowers
• detailed the mid building some more – everything is blockbulleted and clipped, don’t worry
• optimization pass, lots of hinting
• massive prop fade pass
• lighting changeups, less blinding whites now
Last edited by phi,
Hey !
There is a skybox problem in the valley ( already present in the others versions of the map ).
If a player is too high in the air, it’s possible that the projectiles will be blocked by the skybox.
If find it hard to explain so i made a quick paint thingy : http://tof.canardpc.com/view/87c42e7b-4a7e-4d06-8faa-5709acff8167.jpg
Orange arrow = Projectiles trajectory.
It already happened that our medic was trying to air-arrow our soldier to save him, but the arrow just disappeared mid-air in front of him.
Anyway, this map is my favourite, keep up the good work!
Last edited by Blitzo,
I can stand on some edges on the mid building
https://i.gyazo.com/3785f7185ff34418d3b3b7604d3a701c.jpg
https://i.gyazo.com/27d01f8ed8d1a78388ff4667ba2cecc5.jpg
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