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cp_edifice
Created 21st March 2013 @ 22:33
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Hot off the press, and quickly made at that…
Edifice B3 (Test 1, there are two test versions, second coming later…)
DOWNLOAD: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2
Changelog (so far, this isn’t final B3!!)
– Prop detailing in many places
– Streamlined detailing in general
– Flattened roof at B
– Added clip ramp to window at B
– Eliminated many holes that rockets or sightlines could head through
– Trimmed down on sightlines on B
– Removed ramp to upper connector lobby
– Removed ammo around upper connector lobby
– Moved ammo on C point to behind the point
– Made two small ammo packs on A and B medium to encourage sentry setups
– Clipped a lot
– Blockbulleted a lot of lips to prevent wonky rocket and blast registration
– Tiny technical changes
– Fog editing
– Texture editing
– Custom prop replacement and optimization
– A few little extras to spice up the map a bit
Screenshots of the somewhat-completed detailing:
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00005.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00006.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00007.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00008.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00010.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00009.jpg
Quoted from phi
Hot off the press, and quickly made at that…
Edifice B3 (Test 1, there are two test versions, second coming later…)DOWNLOAD: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2
Changelog (so far, this isn’t final B3!!)
– Prop detailing in many places
– Streamlined detailing in general
– Flattened roof at B
– Added clip ramp to window at B
– Eliminated many holes that rockets or sightlines could head through
– Trimmed down on sightlines on B
– Removed ramp to upper connector lobby
– Removed ammo around upper connector lobby
– Moved ammo on C point to behind the point
– Made two small ammo packs on A and B medium to encourage sentry setups
– Clipped a lot
– Blockbulleted a lot of lips to prevent wonky rocket and blast registration
– Tiny technical changes
– Fog editing
– Texture editing
– Custom prop replacement and optimization
– A few little extras to spice up the map a bitScreenshots of the somewhat-completed detailing:
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00005.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00006.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00007.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00008.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00010.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00009.jpg
Lets doublemix dis.
OP not updated?
Anyway, mirrors b1d http://fastdl.colonslash.eu/maps/cp_edifice_b1d.bsp.bz2 & b3_test1 http://fastdl.colonslash.eu/maps/cp_edifice_b3_test1.bsp.bz2
I have only really played this map alone and roamed around a bit one it, but from what I have seen I feel it is a very easy map to attack.
One very big thing is a sightline that I spotted. It was from the “c” tower to either “a” or “b”. What ever it was you could stand on the tower and shoot right onto the cap point. From coming out of RED spawn it was the “left” point, don’t remember which one it was.
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