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cp_edifice

Created 21st March 2013 @ 22:33

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smziii

(Legendary Ratehacks)
SVIFT

DEFO UP FOR MORE TESTING

Quoted from smziii

DEFO UP FOR MORE TESTING

Dude this isn’t harbour

smziii

(Legendary Ratehacks)
SVIFT

same thing for me :D

phi

Hot off the press, and quickly made at that…
Edifice B3 (Test 1, there are two test versions, second coming later…)

DOWNLOAD: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2

Changelog (so far, this isn’t final B3!!)
– Prop detailing in many places
– Streamlined detailing in general
– Flattened roof at B
– Added clip ramp to window at B
– Eliminated many holes that rockets or sightlines could head through
– Trimmed down on sightlines on B
– Removed ramp to upper connector lobby
– Removed ammo around upper connector lobby
– Moved ammo on C point to behind the point
– Made two small ammo packs on A and B medium to encourage sentry setups
– Clipped a lot
– Blockbulleted a lot of lips to prevent wonky rocket and blast registration
– Tiny technical changes
– Fog editing
– Texture editing
– Custom prop replacement and optimization
– A few little extras to spice up the map a bit

Screenshots of the somewhat-completed detailing:
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00005.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00006.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00007.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00008.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00010.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00009.jpg

Switch

soL.
T⑨

Quoted from phi

Hot off the press, and quickly made at that…
Edifice B3 (Test 1, there are two test versions, second coming later…)

DOWNLOAD: http://dl.dropbox.com/u/84556731/cp_edifice/cp_edifice_b3_test1.bsp.bz2

Changelog (so far, this isn’t final B3!!)
– Prop detailing in many places
– Streamlined detailing in general
– Flattened roof at B
– Added clip ramp to window at B
– Eliminated many holes that rockets or sightlines could head through
– Trimmed down on sightlines on B
– Removed ramp to upper connector lobby
– Removed ammo around upper connector lobby
– Moved ammo on C point to behind the point
– Made two small ammo packs on A and B medium to encourage sentry setups
– Clipped a lot
– Blockbulleted a lot of lips to prevent wonky rocket and blast registration
– Tiny technical changes
– Fog editing
– Texture editing
– Custom prop replacement and optimization
– A few little extras to spice up the map a bit

Screenshots of the somewhat-completed detailing:
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00005.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00006.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00007.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00008.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00010.jpg
http://dl.dropbox.com/u/84556731/cp_edifice/2013-03-30_00009.jpg

Lets doublemix dis.

Spike Himself

TC

OP not updated?

Anyway, mirrors b1d http://fastdl.colonslash.eu/maps/cp_edifice_b1d.bsp.bz2 & b3_test1 http://fastdl.colonslash.eu/maps/cp_edifice_b3_test1.bsp.bz2

Eyse

I have only really played this map alone and roamed around a bit one it, but from what I have seen I feel it is a very easy map to attack.

One very big thing is a sightline that I spotted. It was from the “c” tower to either “a” or “b”. What ever it was you could stand on the tower and shoot right onto the cap point. From coming out of RED spawn it was the “left” point, don’t remember which one it was.

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